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game/mario/blocks/coinblock.cpp
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#include "coinblock.hpp"
#include "../objectids.hpp"
CoinEditorBlock::CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer ) :
MarioBlock( x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC, false, false ) {
setId(COIN_MODIFIER_ID);
auto mypos = getDoubleRect();
auto size = mypos.second.getX() / 1.5;
_amount_text = std::make_shared<SDLPP::TextRenderer>( mypos.first.getX() + mypos.second.getX() - size, mypos.first.getY() + mypos.second.getX() - size, size, size, renderer, "1", g_text_config );
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
_amount_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
}
void CoinEditorBlock::render() {
MarioBlock::render();
if ( _amount_text != NULL ) {
_amount_text->render();
}
}
void CoinEditorBlock::updateSizeAndPosition() {
MarioBlock::updateSizeAndPosition();
auto block_size = getDoubleRect().second;
_amount_text->setPos( getPos() + block_size - block_size / 1.5 );
_amount_text->updateSizeAndPosition();
}
void CoinEditorBlock::addOne() {
if(_amount < 15) {
_amount++;
updateText();
}
}
void CoinEditorBlock::subtractOne() {
if(_amount > 1) {
_amount--;
updateText();
}
}
void CoinEditorBlock::setAmount(int amount) {
if(amount < 1) {
amount = 1;
} else if(amount > 15) {
amount = 15;
}
_amount = amount;
updateText();
}
void CoinEditorBlock::updateText() {
_amount_text->changeText(std::to_string(_amount));
}
void CoinEditorBlock::onScrollUp() {
addOne();
}
void CoinEditorBlock::onScrollDown() {
subtractOne();
}
uint8_t CoinEditorBlock::getData() {
return _amount;
}
void CoinEditorBlock::setData(uint8_t data) {
setAmount(data);
}