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game/mario/global_vars.hpp
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#ifndef GLOBAL_VARS_H
#define GLOBAL_VARS_H
#include "../sdlpp/sdlpp.hpp"
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extern std::shared_ptr<SDLPP::Texture> g_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_mario_texture;
extern std::shared_ptr<SDLPP::Texture> g_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_enemies_texture;
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extern std::shared_ptr<SDLPP::Texture> g_items_texture;
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extern std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
extern std::shared_ptr<SDLPP::Scene> g_playground;
extern std::shared_ptr<SDLPP::FontConfiguration> g_text_config;
extern bool g_quit;
extern bool g_death;
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#endif