2022-09-19 22:56:50 +02:00
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#ifndef EDITOR_SCENES_HPP
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#define EDITOR_SCENES_HPP
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2022-06-26 15:13:06 +02:00
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#include "../../sdlpp/sdlpp_scene.hpp"
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2022-07-21 19:26:50 +02:00
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#include "../gui/gui.hpp"
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#include <functional>
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2022-09-19 22:56:50 +02:00
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#include "shared_scenes.hpp"
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extern std::mutex render_mutex;
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extern std::vector<SceneStruct> game_scenes;
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2022-07-21 19:26:50 +02:00
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void saveMapCallback(void *input, Button *caller);
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2022-07-24 20:22:45 +02:00
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void loadMapDialogCallback(const std::string &level_name);
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2022-07-21 19:26:50 +02:00
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2022-06-26 15:13:06 +02:00
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SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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2022-07-21 20:17:24 +02:00
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SceneStruct
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createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
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bool *quit_flag);
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SceneStruct
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createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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2022-11-19 23:10:33 +01:00
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SceneStruct createTextScene(std::shared_ptr<SDLPP::Renderer> renderer,
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std::function<void(const std::string &)> finalizer);
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2022-11-19 22:53:24 +01:00
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2022-06-26 15:13:06 +02:00
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#endif
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