TETRIS: change menu background, slightly alter checking for full lines
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+2
-4
@@ -404,11 +404,9 @@ void mainSceneInput( std::shared_ptr< SDLPP::Scene > scene, int base, std::vecto
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col->destroy();
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}
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auto colider_y = colider->getPos().second;
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for ( auto &elem : scene->getObjects() ) {
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if ( elem->getId() != BRICK_ID )
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continue;
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for ( auto &elem : scene->getObjects({BRICK_ID}) ) {
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auto pos = elem->getPos();
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if ( pos.second < colider_y && pos.first >= LEFT_BORDER && pos.first <= RIGHT_BORDER ) {
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if ( pos.second < colider_y && pos.first <= RIGHT_BORDER ) {
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elem->setPos( pos.first, pos.second + BLOCK_SIZE );
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}
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}
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