Mario: formatting

This commit is contained in:
2021-10-18 10:10:43 +02:00
parent 303490a619
commit 0d855ed218
20 changed files with 541 additions and 490 deletions
+151 -109
View File
@@ -5,297 +5,339 @@
class FloorBlock : public MarioBlock {
public:
FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
FloorBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillInclineBlock : public MarioBlock {
public:
HillInclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
HillInclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDeclineBlock : public MarioBlock {
public:
HillDeclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
HillDeclineBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDotsRightBlock : public MarioBlock {
public:
HillDotsRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
HillDotsRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillDotsLeftBlock : public MarioBlock {
public:
HillDotsLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
HillDotsLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillFillBlock : public MarioBlock {
public:
HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
HillFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class HillTopBlock : public MarioBlock {
public:
HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
HillTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushLeftBlock : public MarioBlock {
public:
BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
BushLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushMiddleBlock : public MarioBlock {
public:
BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
BushMiddleBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BushRightBlock : public MarioBlock {
public:
BushRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
BushRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudLeftBottomBlock : public MarioBlock {
public:
CloudLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudMiddleBottomBlock : public MarioBlock {
public:
CloudMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudRightBottomBlock : public MarioBlock {
public:
CloudRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudLeftTopBlock : public MarioBlock {
public:
CloudLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudMiddleTopBlock : public MarioBlock {
public:
CloudMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CloudRightTopBlock : public MarioBlock {
public:
CloudRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CloudRightTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeLeftBottomBlock : public MarioBlock {
public:
PipeLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
PipeLeftBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeRightBottomBlock : public MarioBlock {
public:
PipeRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
PipeRightBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeLeftTopBlock : public MarioBlock {
public:
PipeLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
PipeLeftTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PipeRightTopBlock : public MarioBlock {
public:
PipeRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
PipeRightTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleLeftBlock : public MarioBlock {
public:
CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleLeftBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleRightBlock : public MarioBlock {
public:
CastleRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleRightBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleBlackBlock : public MarioBlock {
public:
CastleBlackBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleBlackBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleEntryBlock : public MarioBlock {
public:
CastleEntryBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleEntryBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleTowerBlock : public MarioBlock {
public:
CastleTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CastleTowerFilledBlock : public MarioBlock {
public:
CastleTowerFilledBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CastleTowerFilledBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class VineTopBlock : public MarioBlock {
public:
VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
VineTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class VineBottomBlock : public MarioBlock {
public:
VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
VineBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PoleTopBlock : public MarioBlock {
public:
PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
PoleTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class PoleBottomBlock : public MarioBlock {
public:
PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
PoleBottomBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class FlagBlock : public MarioBlock {
public:
FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
FlagBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class StepBlock : public MarioBlock {
public:
StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
StepBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BrickBlock : public MarioBlock {
public:
BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
BrickBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BrickTopBlock : public MarioBlock {
public:
BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
BrickTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeEndTopBlock : public MarioBlock {
public:
SidewayPipeEndTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeEndTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeEndBottomBlock : public MarioBlock {
public:
SidewayPipeEndBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeEndBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
SidewayPipeMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeMiddleTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
SidewayPipeMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeMiddleBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
SidewayPipeConnectorTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeConnectorTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
SidewayPipeConnectorBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopLeftBlock : public MarioBlock {
public:
TreePlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreePlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopMiddleBlock : public MarioBlock {
public:
TreePlatformTopMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreePlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformTopRightBlock : public MarioBlock {
public:
TreePlatformTopRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreePlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreePlatformBarkBlock : public MarioBlock {
public:
TreePlatformBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreePlatformBarkBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class WaterTopBlock : public MarioBlock {
public:
WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
WaterTopBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class WaterFillBlock : public MarioBlock {
public:
WaterFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
WaterFillBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
MushroomPlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomPlatformTopLeftBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomPlatformTopMiddleBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformTopRightBlock : public MarioBlock {
public:
MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomPlatformTopRightBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
MushroomPlatformBarkTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomPlatformBarkTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomPlatformBarkBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeBarkBlock : public MarioBlock {
public:
TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
TreeBarkBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesSmallBlock : public MarioBlock {
public:
TreeLeavesSmallBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreeLeavesSmallBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesTopBlock : public MarioBlock {
public:
TreeLeavesTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreeLeavesTopBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class TreeLeavesBottomBlock : public MarioBlock {
public:
TreeLeavesBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
TreeLeavesBottomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonTowerBlock : public MarioBlock {
public:
CannonTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CannonTowerBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonPedestalBlock : public MarioBlock {
public:
CannonPedestalBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
CannonPedestalBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class CannonBlock : public MarioBlock {
public:
CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
CannonBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
DestructibleModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class BackgroundModifierBlock : public MarioBlock {
public:
BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
BackgroundModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
class MushroomModifierBlock : public MarioBlock {
public:
MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer );
MushroomModifierBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer);
};
#endif