Mario: formatting

This commit is contained in:
2021-10-18 10:10:43 +02:00
parent 303490a619
commit 0d855ed218
20 changed files with 541 additions and 490 deletions
+7 -7
View File
@@ -3,9 +3,9 @@
#include "../objectids.hpp"
#include "../sprites.hpp"
void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
void GoombaVisitor::visit(const SDLPP::RenderObject &obj) {
auto id = obj.getId();
switch ( id ) {
switch (id) {
case FLOOR_ID:
case BRICK_ID:
case BRICK_TOP_ID:
@@ -28,17 +28,17 @@ void GoombaVisitor::visit( const SDLPP::RenderObject &obj ) {
case CANNON_TOWER_ID:
case CANNON_PEDESTAL_ID:
case CANNON_ID:
if ( from == NPC_FLOOR_DETECT ) {
if (from == NPC_FLOOR_DETECT) {
onGround = true;
groundY = obj.getPos().getY();
} else if ( from == NPC_LEFT_SIDE_DETECT ) {
if(!left && !right) {
} else if (from == NPC_LEFT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() + BLOCK_SIZE;
}
left = true;
} else if (from == NPC_RIGHT_SIDE_DETECT ) {
if(!left && !right) {
} else if (from == NPC_RIGHT_SIDE_DETECT) {
if (!left && !right) {
movement_blockage = obj.getPos();
validXPos = movement_blockage.getX() - BLOCK_SIZE;
}