Mario: formatting
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@@ -3,9 +3,9 @@
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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switch ( id ) {
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switch (id) {
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case FLOOR_ID:
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case BRICK_ID:
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case BRICK_TOP_ID:
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@@ -28,22 +28,23 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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case CANNON_TOWER_ID:
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case CANNON_PEDESTAL_ID:
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case CANNON_ID:
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if ( from == MARIO_FLOOR_DETECT ) {
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if (from == MARIO_FLOOR_DETECT) {
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onGround = true;
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groundY = obj.getPos().getY();
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} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
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if(!left && !right) {
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} else if (from == MARIO_LEFT_SIDE_DETECT) {
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if (!left && !right) {
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movement_blockage = obj.getPos();
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}
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left = true;
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} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
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if(!left && !right) {
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} else if (from == MARIO_RIGHT_SIDE_DETECT) {
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if (!left && !right) {
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movement_blockage = obj.getPos();
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}
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right = true;
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} else if (from == MARIO_TOP_DETECT) {
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top_hit = true;
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} else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) {
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} else if (from == MARIO_TOP_LEFT_DETECT ||
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from == MARIO_TOP_RIGHT_DETECT) {
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rightleftpos = obj.getPos();
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top_left_right = true;
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}
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@@ -54,7 +55,7 @@ void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
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_quit = true;
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break;
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case GOOMBA_ID:
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if(from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
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if (from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) {
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death = true;
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_quit = true;
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} else {
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