Mario: saving map as binary file v1.0
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@@ -10,7 +10,7 @@ enum BlockType {
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OVERWORLD = 0,
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UNDERWORLD = 1,
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WATER = 2,
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BOWSER = 3
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BOWSER = 4
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};
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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