Mario: saving map as binary file v1.0

This commit is contained in:
2021-04-30 23:12:53 +02:00
parent d4991ea3a7
commit 183bd53b66
6 changed files with 167 additions and 46 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ enum BlockType {
OVERWORLD = 0,
UNDERWORLD = 1,
WATER = 2,
BOWSER = 3
BOWSER = 4
};
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );