Mario: saving map as binary file v1.0
This commit is contained in:
+106
-24
@@ -5,42 +5,42 @@
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#include "blocks.hpp"
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#include "objectids.hpp"
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std::shared_ptr<SDLPP::RectangleRender> decodeObject( char obj, BlockType type, double x, double y, std::shared_ptr<SDLPP::Renderer> &renderer) {
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uint64_t decodeObject( char obj ) {
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switch(obj) {
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case 'F':
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return createTerrainBlock(FLOOR_ID, type, renderer, x, y, true);
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return FLOOR_ID;
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case 'I':
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return createTerrainBlock(HILL_INCLINE_ID, type, renderer, x, y);
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return HILL_INCLINE_ID;
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case 'R':
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return createTerrainBlock(HILL_DOTS_RIGHT_ID, type, renderer, x, y);
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return HILL_DOTS_RIGHT_ID;
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case 'G':
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return createTerrainBlock(HILL_FILL_ID, type, renderer, x, y);
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return HILL_FILL_ID;
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case 'L':
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return createTerrainBlock(HILL_DOTS_LEFT_ID, type, renderer, x, y);
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return HILL_DOTS_LEFT_ID;
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case 'D':
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return createTerrainBlock(HILL_DECLINE_ID, type, renderer, x, y);
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return HILL_DECLINE_ID;
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case 'T':
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return createTerrainBlock(HILL_TOP_ID, type, renderer, x, y);
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return HILL_TOP_ID;
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case 'q':
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return createTerrainBlock(BUSH_LEFT_ID, type, renderer, x, y);
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return BUSH_LEFT_ID;
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case 'w':
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return createTerrainBlock(BUSH_MIDDLE_ID, type, renderer, x, y);
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return BUSH_MIDDLE_ID;
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case 'r':
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return createTerrainBlock(BUSH_RIGHT_ID, type, renderer, x, y);
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return BUSH_RIGHT_ID;
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case 'a':
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return createTerrainBlock(CLOUD_LEFT_BOTTOM_ID, type, renderer, x, y);
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return CLOUD_LEFT_BOTTOM_ID;
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case 's':
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return createTerrainBlock(CLOUD_MIDDLE_BOTTOM_ID, type, renderer, x, y);
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return CLOUD_MIDDLE_BOTTOM_ID;
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case 'd':
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return createTerrainBlock(CLOUD_RIGHT_BOTTOM_ID, type, renderer, x, y);
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return CLOUD_RIGHT_BOTTOM_ID;
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case 'z':
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return createTerrainBlock(CLOUD_LEFT_TOP_ID, type, renderer, x, y);
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return CLOUD_LEFT_TOP_ID;
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case 'x':
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return createTerrainBlock(CLOUD_MIDDLE_TOP_ID, type, renderer, x, y);
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return CLOUD_MIDDLE_TOP_ID;
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case 'c':
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return createTerrainBlock(CLOUD_RIGHT_TOP_ID, type, renderer, x, y);
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return CLOUD_RIGHT_TOP_ID;
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}
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return nullptr;
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return 0;
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}
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
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@@ -63,16 +63,98 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::Rectan
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cur_x += BLOCK_SIZE;
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if(buffer[j] == ' ')
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continue;
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auto obj = decodeObject(buffer[j], OVERWORLD, cur_x, cur_y, renderer);
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auto id = decodeObject(buffer[j]);
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std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
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if(id == FLOOR_ID)
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obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
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else
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obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
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if(obj != nullptr)
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scene->addObject(obj);
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}
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cur_y += BLOCK_SIZE;
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}
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if(mario != nullptr) {
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mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
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scene->moveZTop(mario);
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} else {
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//createMarioBlock
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mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
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scene->moveZTop(mario);
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}
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/*void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
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std::fstream mapFile;
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mapFile.open(file, std::ios::in);
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std::string buffer;
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std::getline(mapFile, buffer);
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auto cols = std::stoi(buffer);
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std::getline(mapFile, buffer);
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auto rows = std::stoi(buffer);
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std::getline(mapFile, buffer);
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auto mario_x = std::stoi(buffer);
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std::getline(mapFile, buffer);
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auto mario_y = std::stoi(buffer);
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auto cur_y = 1 - rows * BLOCK_SIZE;
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objects.resize(cols);
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for(int i = 0; i < rows; i++) {
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std::getline(mapFile, buffer);
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auto cur_x = -BLOCK_SIZE;
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for(int j = 0; j < cols; j++) {
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cur_x += BLOCK_SIZE;
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if(buffer[j] == ' ') {
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objects[j][i] = {OVERWORLD, 0};
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continue;
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}
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auto id = decodeObject(buffer[j]);
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objects[j][i] = {OVERWORLD, id};
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std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
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if(id == FLOOR_ID)
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obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
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else
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obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
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if(obj != nullptr)
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scene->addObject(obj);
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}
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cur_y += BLOCK_SIZE;
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}
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objects[mario_x][mario_y] = {OVERWORLD, MARIO_ID};
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}*/
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
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std::ifstream map_file;
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map_file.open(file, std::ios::in | std::ios::binary);
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uint16_t cols;
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map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
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objects.resize(cols);
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for(uint16_t i = 0; i < cols; i++) {
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auto &col = objects[i];
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for(int j = 0; j < 16; j++) {
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uint16_t input_number;
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map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
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uint8_t type = (input_number & 0xF000)>>12;
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uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
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col[i] = {type, id};
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bool collision = false;
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if(id == FLOOR_ID) {
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collision = true;
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}
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auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
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if(obj != nullptr)
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scene->addObject(obj);
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}
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}
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}
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void saveMap(const std::string &file, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
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std::ofstream output_file;
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output_file.open(file, std::ios::out | std::ios::binary);
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uint16_t cols = objects.size();
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output_file.write((char*)&cols, sizeof(uint16_t)/sizeof(char));
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for(auto &col : objects) {
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for(int i = 0; i < 16; i++) {
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auto &obj = col[i];
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uint16_t wide_type = obj.first;
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wide_type = wide_type<<12;
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uint16_t write_num = (0x0FFF & obj.second) | wide_type;
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output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
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}
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}
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output_file.close();
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}
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