Preparation for different types of terrain

This commit is contained in:
2021-04-30 09:10:58 +02:00
parent 5562ca4d82
commit 1927b71629
9 changed files with 175 additions and 134 deletions
+56 -39
View File
@@ -2,6 +2,35 @@
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
#include <unordered_map>
const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
HILL_INCLINE_ID,
HILL_DECLINE_ID,
HILL_DOTS_RIGHT_ID,
HILL_DOTS_LEFT_ID,
HILL_FILL_ID,
HILL_TOP_ID,
BUSH_LEFT_ID,
BUSH_MIDDLE_ID,
BUSH_RIGHT_ID,
CLOUD_LEFT_BOTTOM_ID,
CLOUD_MIDDLE_BOTTOM_ID,
CLOUD_RIGHT_BOTTOM_ID,
CLOUD_LEFT_TOP_ID,
CLOUD_MIDDLE_TOP_ID,
CLOUD_RIGHT_TOP_ID };
const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
{FLOOR_ID, &FLOOR_SRC}, {HILL_INCLINE_ID, &HILL_INCLINE_SRC},
{HILL_DECLINE_ID, &HILL_DECLINE_SRC}, {HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC},
{HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC}, {HILL_FILL_ID, &HILL_FILL_SRC},
{HILL_TOP_ID, &HILL_TOP_SRC}, {BUSH_LEFT_ID, &BUSH_LEFT_SRC}, {BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC},
{BUSH_RIGHT_ID, &BUSH_RIGHT_SRC}, {CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC},
{CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC}, {CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC},
{CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC}, {CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC},
{CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC}
};
std::shared_ptr< SDLPP::RectangleRender >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
@@ -17,55 +46,43 @@ createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, double x, double y,
return block;
}
SDL_Rect getSourceRectByID( uint64_t id ) {
switch ( id ) {
case FLOOR_OVERWORLD_ID:
return FLOOR_OVERWORLD_SRC;
case HILL_OVERWORLD_INCLINE_ID:
return HILL_OVERWORLD_INCLINE_SRC;
case HILL_OVERWORLD_DECLINE_ID:
return HILL_OVERWORLD_DECLINE_SRC;
case HILL_OVERWORLD_DOTS_RIGHT_ID:
return HILL_OVERWORLD_DOTS_RIGHT_SRC;
case HILL_OVERWORLD_DOTS_LEFT_ID:
return HILL_OVERWORLD_DOTS_LEFT_SRC;
case HILL_OVERWORLD_FILL_ID:
return HILL_OVERWORLD_FILL_SRC;
case HILL_OVERWORLD_TOP_ID:
return HILL_OVERWORLD_TOP_SRC;
case BUSH_OVERWORLD_LEFT_ID:
return BUSH_OVERWORLD_LEFT_SRC;
case BUSH_OVERWORLD_MIDDLE_ID:
return BUSH_OVERWORLD_MIDDLE_SRC;
case BUSH_OVERWORLD_RIGHT_ID:
return BUSH_OVERWORLD_RIGHT_SRC;
case CLOUD_OVERWORLD_LEFT_BOTTOM_ID:
return CLOUD_OVERWORLD_LEFT_BOTTOM_SRC;
case CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID:
return CLOUD_OVERWORLD_MIDDLE_BOTTOM_SRC;
case CLOUD_OVERWORLD_RIGHT_BOTTOM_ID:
return CLOUD_OVERWORLD_RIGHT_BOTTOM_SRC;
case CLOUD_OVERWORLD_LEFT_TOP_ID:
return CLOUD_OVERWORLD_LEFT_TOP_SRC;
case CLOUD_OVERWORLD_MIDDLE_TOP_ID:
return CLOUD_OVERWORLD_MIDDLE_TOP_SRC;
case CLOUD_OVERWORLD_RIGHT_TOP_ID:
return CLOUD_OVERWORLD_RIGHT_TOP_SRC;
SDL_Rect getSourceRectByID( uint64_t id, BlockType type ) {
if(block_mapping.find(id) == block_mapping.end())
return {};
SDL_Rect ret_src = *block_mapping.at(id);
switch ( type ) {
case OVERWORLD:
ret_src.x += OVERWORLD_SHIFT.getX();
ret_src.y += OVERWORLD_SHIFT.getY();
break;
case UNDERWORLD:
ret_src.x += UNDERWORLD_SHIFT.getX();
ret_src.y += UNDERWORLD_SHIFT.getY();
break;
case WATER:
ret_src.x += WATER_SHIFT.getX();
ret_src.y += WATER_SHIFT.getY();
break;
case BOWSER:
ret_src.x += BOWSER_SHIFT.getX();
ret_src.y += BOWSER_SHIFT.getY();
break;
}
return {};
return ret_src;
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id,
createTerrainBlock( uint64_t block_id, BlockType type,
std::shared_ptr< SDLPP::Renderer > &renderer, double x,
double y, bool collision ) {
return createBlock( renderer, x, y, g_terrain_texture,
getSourceRectByID( block_id ), block_id, collision );
getSourceRectByID( block_id, type ), block_id,
collision );
}
std::shared_ptr< SDLPP::RectangleRender >
createTerrainBlock( uint64_t block_id,
createTerrainBlock( uint64_t block_id, BlockType type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool collision ) {
return createTerrainBlock( block_id, renderer, 0, 0, collision );
return createTerrainBlock( block_id, type, renderer, 0, 0, collision );
}