Preparation for different types of terrain
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+2
-2
@@ -201,8 +201,8 @@ int main() {
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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mario = std::make_shared< SDLPP::RectangleRender >(
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0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, mario_texture,
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MARIO_OVERWORLD_STANDING_SRC );
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mario->setAnimationFrames( MARIO_OVERWORLD_WALK_ANIM );
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MARIO_STANDING_SRC );
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mario->setAnimationFrames( MARIO_WALK_ANIM );
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mario->setId( 2 );
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mario->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mario->setAnimationSpeed( 12.5 );
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