SDLPP: Save texture before rendering
In some cases texture might be changed after render() has been called but before renderer presented the render, causing errors.
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@@ -121,6 +121,7 @@ void Scene::renderScene( bool clear_renderer ) {
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SDL_RenderCopy( renderer->getRendererPtr(), background->getTexturePtr(),
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NULL, NULL );
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for ( const auto &x : render_objects ) {
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x->saveCurTexture();
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x->render();
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}
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}
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