SDLPP: Save texture before rendering

In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
This commit is contained in:
2021-01-30 21:24:54 +01:00
parent b65b0bf034
commit 1f7a80d7d2
4 changed files with 11 additions and 4 deletions
+1
View File
@@ -121,6 +121,7 @@ void Scene::renderScene( bool clear_renderer ) {
SDL_RenderCopy( renderer->getRendererPtr(), background->getTexturePtr(),
NULL, NULL );
for ( const auto &x : render_objects ) {
x->saveCurTexture();
x->render();
}
}