SDLPP: make copySelf actually copy everything
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@@ -24,6 +24,7 @@ public:
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render( Renderer &renderer,
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const std::tuple< int, int, int, int > &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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private:
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int getRadius() const;
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