SDLPP: make copySelf actually copy everything
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@@ -25,6 +25,7 @@ public:
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int getY() const;
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void setColor( const std::string &color );
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void setOutlineColor( const std::string &color );
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virtual std::shared_ptr<CollisionPolygon> copySelf() = 0;
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protected:
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double original_x;
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