SDLPP: make copySelf actually copy everything
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@@ -80,6 +80,7 @@ public:
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std::shared_ptr< Renderer > getRenderer() const;
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protected:
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virtual void copyTo(std::shared_ptr<RenderObject> other);
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std::vector< std::shared_ptr< CollisionPolygon > > collisions;
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std::shared_ptr< Texture > texture;
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std::shared_ptr< Renderer > renderer;
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