Added generic button
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@@ -4,6 +4,7 @@
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#include "objectids.hpp"
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#include "edit_box.hpp"
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#include "tool_box.hpp"
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#include <memory>
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#define SELECTED_LEFT_MAP 0x00000001
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#define SELECTED_RIGHT_MAP 0x00000002
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@@ -15,6 +16,7 @@
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#define SELECTED_LEFT_MOD 0x00000080
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#define SELECTED_RIGHT_CHARACTER 0x00000100
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#define SELECTED_LEFT_CHARACTER 0x00000200
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#define SELECTED_BUTTON 0x00000400
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void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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@@ -52,6 +54,10 @@ void MouseVisitor::visit(const SDLPP::RenderObject &obj) {
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tool_box_location = dynamic_cast<const ToolBox &>(obj).getIndexes();
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tool_box_type = dynamic_cast<const ToolBox &>(obj).getType();
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break;
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case BUTTON_ID:
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select_flags |= SELECTED_BUTTON;
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cur_button = reinterpret_cast<const Button*>(&obj);
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break;
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default:
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break;
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}
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@@ -88,6 +94,9 @@ bool MouseVisitor::moveCharactersLeft(uint64_t flags) {
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bool MouseVisitor::moveCharactersRight(uint64_t flags) {
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return flags & SELECTED_RIGHT_CHARACTER;
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}
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bool MouseVisitor::button(uint64_t flags) {
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return flags & SELECTED_BUTTON;
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}
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void ToolVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getCollisions()[0]->getId();
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