Mario: add a dictionary of flags for each block
This commit is contained in:
+106
-16
@@ -6,13 +6,17 @@
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#include <unordered_map>
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#include "mario_visitor.hpp"
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#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
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#define HAS_COLLISION 0x0000000000000002
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MarioBlock::MarioBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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SDL_Rect src, bool destructible )
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SDL_Rect src, bool can_be_destroyed, bool destructible )
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: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {
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_destructible = destructible;
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_can_be_destroyed = can_be_destroyed;
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_destructible = can_be_destroyed && destructible;
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setMovementSpeed(1);
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}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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@@ -27,6 +31,7 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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}
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#else
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if(visitor.getFromId() == MARIO_TOP_DETECT && dynamic_cast<MarioVisitor&>(visitor).canDestroy()) {
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// TODO if big mario and _can_be_destroyed
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if( _destructible ) {
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destroy();
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} else {
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@@ -226,24 +231,109 @@ const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ DESTRUCTIBLE_ID, &DESTRUCTIBLE_SRC },
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};
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const std::unordered_map< uint64_t, uint64_t > block_flags = {
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{ FLOOR_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
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{ HILL_INCLINE_ID, 0 },
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{ HILL_DECLINE_ID, 0 },
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{ HILL_DOTS_RIGHT_ID, 0 },
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{ HILL_DOTS_LEFT_ID, 0 },
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{ HILL_FILL_ID, 0 },
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{ HILL_TOP_ID, 0 },
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{ BUSH_LEFT_ID, 0 },
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{ BUSH_MIDDLE_ID, 0 },
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{ BUSH_RIGHT_ID, 0 },
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{ CLOUD_LEFT_BOTTOM_ID, 0 },
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{ CLOUD_MIDDLE_BOTTOM_ID, 0 },
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{ CLOUD_RIGHT_BOTTOM_ID, 0 },
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{ CLOUD_LEFT_TOP_ID, 0 },
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{ CLOUD_MIDDLE_TOP_ID, 0 },
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{ CLOUD_RIGHT_TOP_ID, 0 },
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{ PIPE_LEFT_BOTTOM_ID, HAS_COLLISION },
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{ PIPE_LEFT_TOP_ID, HAS_COLLISION },
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{ PIPE_RIGHT_BOTTOM_ID, HAS_COLLISION },
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{ PIPE_RIGHT_TOP_ID, HAS_COLLISION },
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{ CASTLE_LEFT_ID, 0 },
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{ CASTLE_RIGHT_ID, 0 },
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{ CASTLE_BLACK_ID, 0 },
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{ CASTLE_ENTRY_ID, 0 },
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{ CASTLE_TOWER_ID, 0 },
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{ CASTLE_TOWER_FILLED_ID, 0 },
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{ VINE_TOP_ID, HAS_COLLISION },
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{ VINE_BOTTOM_ID, HAS_COLLISION },
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{ POLE_TOP_ID, HAS_COLLISION },
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{ POLE_BOTTOM_ID, HAS_COLLISION },
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{ FLAG_ID, 0 },
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{ STEP_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
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{ BRICK_ID, 0 },
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{ BRICK_TOP_ID, 0 },
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{ SIDEWAY_PIPE_END_TOP_ID, HAS_COLLISION },
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{ SIDEWAY_PIPE_END_BOTTOM_ID, HAS_COLLISION },
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{ SIDEWAY_PIPE_MIDDLE_TOP_ID, HAS_COLLISION },
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{ SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, HAS_COLLISION },
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{ SIDEWAY_PIPE_CONNECTOR_TOP_ID, HAS_COLLISION },
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{ SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, HAS_COLLISION },
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{ TREE_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
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{ TREE_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
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{ TREE_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
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{ TREE_PLATFORM_BARK_ID, HAS_COLLISION },
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{ WATER_TOP_ID, HAS_COLLISION },
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{ WATER_FILL_ID, HAS_COLLISION },
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{ MUSHROOM_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
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{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
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{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
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{ MUSHROOM_PLATFORM_BARK_TOP_ID, HAS_COLLISION },
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{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, HAS_COLLISION },
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{ TREE_BARK_ID, HAS_COLLISION },
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{ TREE_LEAVES_SMALL_ID, HAS_COLLISION },
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{ TREE_LEAVES_TOP_ID, HAS_COLLISION },
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{ TREE_LEAVES_BOTTOM_ID, HAS_COLLISION },
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{ CANNON_TOWER_ID, HAS_COLLISION },
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{ CANNON_PEDESTAL_ID, HAS_COLLISION },
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{ CANNON_ID, HAS_COLLISION },
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{ MARIO_ID, 0 },
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{ DESTRUCTIBLE_ID, 0 },
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};
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bool blockCanBeDestroyed(uint64_t id) {
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auto it = block_flags.find(id);
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if(it == block_flags.end())
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return false;
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return it->second & CAN_BE_DESTROYED_FLAG;
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}
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bool blockHasCollision(uint64_t id) {
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auto it = block_flags.find(id);
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if(it == block_flags.end()) {
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return false;
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}
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return it->second & HAS_COLLISION;
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > &texture, const SDL_Rect &src,
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uint64_t id, LandType::Value land_type, bool collision = false, bool destructible = false ) {
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auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src, destructible );
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uint64_t id, LandType::Value land_type, bool destructible, bool editor ) {
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auto can_destroy = blockCanBeDestroyed(id);
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auto collision = blockHasCollision(id);
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if(editor) {
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collision = true;
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}
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auto block = std::make_shared< MarioBlock >( x, y, renderer, texture, src, can_destroy, destructible );
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block->setId( id );
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block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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block->setStatic();
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block->setType(land_type);
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if ( collision )
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if ( collision ) {
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block->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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}
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return block;
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}
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
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if ( block_mapping.find( id ) == block_mapping.end() )
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auto mapping = block_mapping.find( id );
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if ( mapping == block_mapping.end() )
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return {};
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SDL_Rect ret_src = *block_mapping.at( id );
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SDL_Rect ret_src = *mapping->second;
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switch ( type ) {
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case LandType::OVERWORLD:
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ret_src.x += OVERWORLD_SHIFT.getX();
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@@ -268,34 +358,34 @@ std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision, bool destructible ) {
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bool destructible, bool editor ) {
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return createBlock( renderer, x, y, texture,
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getSourceRectByID( block_id, type ), block_id, type,
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collision, destructible );
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destructible, editor );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision, bool destructible ) {
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bool destructible, bool editor ) {
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return createTerrainBlock( block_id, type, renderer, 0, 0, texture,
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collision, destructible );
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destructible, editor );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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bool collision, bool destructible ) {
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bool destructible, bool editor ) {
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return createTerrainBlock( block_id, type, renderer, x, y,
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g_terrain_texture, collision, destructible );
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g_terrain_texture, destructible, editor );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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bool collision, bool destructible ) {
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bool destructible, bool editor ) {
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return createTerrainBlock( block_id, type, renderer, g_terrain_texture,
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collision, destructible );
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destructible, editor );
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}
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std::shared_ptr< SDLPP::RectangleRender >
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@@ -303,7 +393,7 @@ createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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int x, int y ) {
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// TODO add type additions
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auto mario = createBlock( renderer, x, y, g_mario_texture,
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MARIO_STANDING_SRC, MARIO_ID, type, true );
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MARIO_STANDING_SRC, MARIO_ID, type, false, true );
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dynamic_cast< MarioBlock & >( *mario ).setTerrain( false );
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return mario;
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}
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