Mario: add a dictionary of flags for each block
This commit is contained in:
+6
-5
@@ -11,7 +11,7 @@ struct LandType {
|
||||
class MarioBlock : public SDLPP::RectangleRender {
|
||||
public:
|
||||
MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
|
||||
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool destructible = false );
|
||||
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false );
|
||||
void visit( SDLPP::Visitor &visitor ) override;
|
||||
void setTool( bool tool = true );
|
||||
void setTerrain( bool terrain = true );
|
||||
@@ -24,6 +24,7 @@ private:
|
||||
bool _tool = false;
|
||||
bool _terrain = true;
|
||||
bool _destructible = false;
|
||||
bool _can_be_destroyed = false;
|
||||
bool _bouncing = false;
|
||||
const int bounce_ticks = 100;
|
||||
int ticks_to_bounce = bounce_ticks;
|
||||
@@ -48,21 +49,21 @@ struct BlockRole {
|
||||
std::shared_ptr< SDLPP::RectangleRender >
|
||||
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||
bool collision = false, bool destructible = false );
|
||||
bool destructible = false, bool editor = false );
|
||||
std::shared_ptr< SDLPP::RectangleRender >
|
||||
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
|
||||
bool collision = false, bool destructible = false );
|
||||
bool destructible = false, bool editor = false );
|
||||
std::shared_ptr< SDLPP::RectangleRender >
|
||||
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||
std::shared_ptr< SDLPP::Texture > texture,
|
||||
bool collision = false, bool destructible = false );
|
||||
bool destructible = false, bool editor = false );
|
||||
std::shared_ptr< SDLPP::RectangleRender >
|
||||
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
|
||||
std::shared_ptr< SDLPP::Texture > texture,
|
||||
bool collision = false, bool destructible = false );
|
||||
bool destructible = false, bool editor = false );
|
||||
std::shared_ptr< SDLPP::RectangleRender >
|
||||
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||
int x, int y );
|
||||
|
||||
Reference in New Issue
Block a user