Mario: add a dictionary of flags for each block
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+5
-5
@@ -593,7 +593,7 @@ void placeTool( SDLPP::Scene &scene ) {
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createTerrainBlock( global_vars.current_tool->getId(),
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global_vars.current_world_type, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(), true );
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global_vars.mouse.edit_box.getY(), false, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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break;
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case VisitorType::Modifier:
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@@ -623,7 +623,7 @@ void placeTool( SDLPP::Scene &scene ) {
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global_vars.current_world_type, renderer,
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global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(),
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global_vars.translucent_terrain_texture, true );
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global_vars.translucent_terrain_texture, false, true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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// TODO createModifierBlock
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dynamic_cast< MarioBlock * >( new_obj.get() )
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@@ -813,7 +813,7 @@ void populateToolGrid(
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case ToolType::BLOCK:
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case ToolType::MOD:
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tool_store.push_back( createTerrainBlock(
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block, global_vars.current_world_type, renderer, false ) );
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block, global_vars.current_world_type, renderer, false, true ) );
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default:
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break;
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}
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@@ -860,7 +860,7 @@ void populateWorldType(
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}
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int tool_index = 0;
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for ( auto &type : possibleLands ) {
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auto land = createTerrainBlock( BRICK_ID, type, renderer, false );
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auto land = createTerrainBlock( BRICK_ID, type, renderer, false, true );
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auto x = tool_index % count_x;
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auto y = tool_index / count_x;
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land->setId( EDITOR_WORLD_CHANGE_ID );
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@@ -917,7 +917,6 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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#else
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int main() {
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#endif
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// TODO the code setting up UI is terrible, terrible mess, make it cleaner
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SDLPP::init();
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SDLPP::Window w( "Mario editor!" );
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w.setResizable( true );
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@@ -1043,6 +1042,7 @@ int main() {
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global_vars.current_tool = createTerrainBlock(
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possibleBlocks[global_vars.tool.index], global_vars.current_world_type,
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renderer, global_vars.translucent_terrain_texture, false );
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global_vars.current_tool->removeCollisions();
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global_vars.current_tool->addCollision(
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SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
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dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
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