Trying to switch to more object-oriented
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@@ -1,4 +1,4 @@
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#include "sdlpp.hpp"
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#include "sdlpp/sdlpp.hpp"
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#include <thread>
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#include <chrono>
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#include <SDL2/SDL2_framerate.h>
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@@ -78,8 +78,8 @@ public:
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}
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if ( jump_ < 0 || jump_ > jump_speed )
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jump_ = 0;
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og_y += grav * time_portion;
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og_y -= jump_ * time_portion;
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double addition = grav * time_portion - jump_ * time_portion;
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original += {0, addition};
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}
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private:
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@@ -135,7 +135,7 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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while ( posx < 3 ) {
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stone =
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std::make_shared< Destroyable >( posx, 0.5, 0.15, 0.1, r, 1000 );
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stone->addCollision( SDLPP::Rect( 0, 0, 1, 1 ) );
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stone->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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stone->setColor( "#222222FF" );
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stone->setId( STONE_ID );
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stone->setColiderColor( "FF0000" );
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@@ -143,24 +143,24 @@ void addStuff( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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posx += 0.45;
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}
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auto x = std::make_shared< Player >( 0, 0, 0.2, 0.2, r );
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x->addCollision( SDLPP::Rect( 0.3, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::Rect( 0.65, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::Rect( 0.2, 0.3, 0.6, 0.45 ) );
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x->addCollision( SDLPP::Circle( 0.5, 0.15, 0.3 ) );
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x->addCollision( SDLPP::RectColider( 0.3, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::RectColider( 0.65, 0.7, 0.05, 0.31 ) );
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x->addCollision( SDLPP::RectColider( 0.2, 0.3, 0.6, 0.45 ) );
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x->addCollision( SDLPP::CircleColider( 0.5, 0.15, 0.3 ) );
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x->setColor( "E164B7" );
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x->setId( PLAYER_ID );
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x->setColiderColor( "00FF00" );
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scene.addObject( x );
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player = x;
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auto z = std::make_shared< SDLPP::RectangleRender >( 0, 2.5, 0, 0, r );
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auto z_col = SDLPP::Rect( -1, 0, -1, -1 );
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auto z_col = SDLPP::RectColider( -1, 0, -1, -1 );
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z_col.setInfinite();
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z->addCollision( z_col );
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z->setId( DEATH );
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z->setColiderColor( "FF00FF" );
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scene.addObject( z );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0, 0, 0.2, 0.1, r );
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y->setText( *font, "DEMO", "#FFFFFF", "#000000", 5 );
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y->setText( font, "DEMO", "#FFFFFF", "#000000", 5 );
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y->setPermanent( true );
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y->setId( 123 );
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scene.addObject( y );
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@@ -173,20 +173,20 @@ void addPause( SDLPP::Scene &scene, std::shared_ptr< SDLPP::Renderer > &r ) {
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "PAUSED", "#FFFFFF", "#000000", 5 );
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y->setText( font, "PAUSED", "#FFFFFF", "#000000", 5 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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resume->setText( *font, "Resume", "#FFFFFF", "#000000", 5 );
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resume->setText( font, "Resume", "#FFFFFF", "#000000", 5 );
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resume->setColor( "#FFFFFF40" );
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resume->centerX();
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scene.addObject( resume );
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pause_options.push_back( resume );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( *font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->setText( font, "Quit Game", "#FFFFFF", "#000000", 5 );
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quit->centerX();
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scene.addObject( quit );
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pause_options.push_back( quit );
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