Trying to switch to more object-oriented

This commit is contained in:
2021-03-12 22:33:46 +01:00
parent fbe122a5b9
commit 258ce51cfe
32 changed files with 693 additions and 249 deletions
+41 -27
View File
@@ -6,28 +6,41 @@
namespace SDLPP {
CircleRender::CircleRender( double x, double y, double rad,
std::shared_ptr< Renderer > &r )
: RenderObject( r ) {
og_x = x_ = x;
og_y = y_ = y;
og_r = r_ = rad;
}
: CircleRender( { x, y }, rad, r ) {}
CircleRender::CircleRender( double x, double y, double rad,
std::shared_ptr< Renderer > &r,
std::shared_ptr< Texture > &t )
: CircleRender( x, y, rad, r ) {
throw "I don't support textures yet!!!";
}
: CircleRender( { x, y }, rad, r, t ) {}
CircleRender::CircleRender( double x, double y, double rad,
std::shared_ptr< Renderer > &r,
const std::string &img_or_color,
bool is_polygon )
: CircleRender( x, y, rad, r ) {
if(!is_polygon) {
const std::string &img_or_color, bool is_polygon )
: CircleRender( { x, y }, rad, r, img_or_color, is_polygon ) {}
CircleRender::CircleRender( Vec2D< double > center, double rad,
std::shared_ptr< Renderer > &r )
: RenderObject( r ) {
original = center;
current = center;
og_r = r_ = rad;
}
CircleRender::CircleRender( Vec2D< double > center, double rad,
std::shared_ptr< Renderer > &r,
std::shared_ptr< Texture > &t )
: CircleRender( center, rad, r ) {
throw "I don't support textures yet!!!";
}
CircleRender::CircleRender( Vec2D< double > center, double rad,
std::shared_ptr< Renderer > &r,
const std::string &img_or_color, bool is_polygon )
: CircleRender( center, rad, r ) {
if ( !is_polygon ) {
throw "I don't support textures yet!!!";
} else {
setColor(img_or_color);
setColor( img_or_color );
color = img_or_color;
}
}
@@ -50,9 +63,9 @@ void CircleRender::setOutlineColor( const std::string &color ) {
polygon->setOutlineColor( color );
}
std::pair< std::pair< double, double >, std::pair< double, double > >
std::pair< Vec2D<double>, Vec2D<double> >
CircleRender::getDoubleRect() const {
return { { og_x - og_r, og_y - og_r }, { 2 * og_r, 2 * og_r } };
return { { original.getX() - og_r, original.getY() - og_r }, { 2 * og_r, 2 * og_r } };
}
int CircleRender::leftmost() {
@@ -90,10 +103,10 @@ int CircleRender::collisionHeight() {
void CircleRender::updateSizeAndPosition() {
updateXY();
auto dimension = renderer->getSmallerSide();
rect.x = std::round( (x_ - r_) * dimension );
rect.y = std::round( (y_ - r_) * dimension );
rect.w = std::round( ( x_ + r_ ) * dimension ) - rect.x;
rect.h = std::round( ( y_ + r_ ) * dimension ) - rect.y;
rect.x = std::round( ( current.getX() - r_ ) * dimension );
rect.y = std::round( ( current.getY() - r_ ) * dimension );
rect.w = std::round( ( current.getX() + r_ ) * dimension ) - rect.x;
rect.h = std::round( ( current.getY() + r_ ) * dimension ) - rect.y;
if ( polygon )
polygon->updateCollision( collisionPushX(), collisionPushY(),
collisionWidth(), collisionHeight() );
@@ -114,12 +127,12 @@ void CircleRender::centerX() {
std::shared_ptr< RenderObject > CircleRender::copySelf() {
auto ret = std::make_shared< CircleRender >( *this );
copyTo(ret);
copyTo( ret );
return ret;
}
void CircleRender::copyTo(std::shared_ptr<RenderObject> other) {
RenderObject::copyTo(other);
void CircleRender::copyTo( std::shared_ptr< RenderObject > other ) {
RenderObject::copyTo( other );
}
std::string CircleRender::getColor() const {
@@ -128,19 +141,20 @@ std::string CircleRender::getColor() const {
void CircleRender::updateXY() {
if ( !centerx ) {
x_ = og_x;
y_ = og_y;
current = original;
return;
}
auto width = renderer->getWidth();
auto height = renderer->getHeight();
double x_, y_;
if ( width > height ) {
auto multiplier =
static_cast< double >( width ) / static_cast< double >( height );
x_ = og_x + static_cast< double >( multiplier - 1 ) / 2;
x_ = original.getX() + static_cast< double >( multiplier - 1 ) / 2;
} else {
x_ = og_x;
x_ = original.getX();
}
y_ = og_y;
y_ = original.getY();
current = { x_, y_ };
}
} // namespace SDLPP