Trying to switch to more object-oriented

This commit is contained in:
2021-03-12 22:33:46 +01:00
parent fbe122a5b9
commit 258ce51cfe
32 changed files with 693 additions and 249 deletions
+68 -29
View File
@@ -4,33 +4,67 @@
namespace SDLPP {
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r )
: RenderObject( r ) {
og_x = x_ = x;
og_y = y_ = y;
og_w = w_ = w;
og_h = h_ = h;
updateSizeAndPosition();
}
: RectangleRender( { x, y }, { w, h }, r ) {}
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::shared_ptr< Texture > &t,
int source_x, int source_y, int source_width,
int source_height )
: RectangleRender( x, y, w, h, r ) {
setTexture( t, source_x, source_y, source_width, source_height );
}
: RectangleRender( { x, y }, { w, h }, r, t, source_x, source_y,
source_width, source_height ) {}
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::shared_ptr< Texture > &t,
const SDL_Rect &source_rect )
: RectangleRender( x, y, w, h, r ) {
setTexture( t, source_rect );
}
: RectangleRender( { x, y }, { w, h }, r, t, source_rect ) {}
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::string &img_or_color,
bool is_polygon )
: RectangleRender( x, y, w, h, r ) {
: RectangleRender( { x, y }, { w, h }, r, img_or_color, is_polygon ) {}
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::string &img, int source_x,
int source_y, int source_width,
int source_height )
: RectangleRender( { x, y }, { w, h }, r, img, source_x, source_y,
source_width, source_height ) {}
RectangleRender::RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::string &img,
const SDL_Rect &source_rect )
: RectangleRender( { x, y }, { w, h }, r, img, source_rect ) {}
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r )
: RenderObject( r ) {
original = top_left;
original_size = size;
updateSizeAndPosition();
}
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r,
const std::shared_ptr< Texture > &t,
int source_x, int source_y, int source_width,
int source_height )
: RectangleRender( top_left, size, r ) {
setTexture( t, source_x, source_y, source_width, source_height );
}
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r,
const std::shared_ptr< Texture > &t,
const SDL_Rect &source_rect )
: RectangleRender( top_left, size, r ) {
setTexture( t, source_rect );
}
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r,
const std::string &img_or_color,
bool is_polygon )
: RectangleRender( top_left, size, r ) {
if ( !is_polygon ) {
setTexture( img_or_color );
} else {
@@ -38,19 +72,21 @@ RectangleRender::RectangleRender( double x, double y, double w, double h,
color = img_or_color;
}
}
RectangleRender::RectangleRender( double x, double y, double w, double h,
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r,
const std::string &img, int source_x,
int source_y, int source_width,
int source_height )
: RectangleRender( x, y, w, h, r ) {
: RectangleRender( top_left, size, r ) {
setTexture( img, source_x, source_y, source_width, source_height );
}
RectangleRender::RectangleRender( double x, double y, double w, double h,
RectangleRender::RectangleRender( const Vec2D< double > &top_left,
const Vec2D< double > &size,
const std::shared_ptr< Renderer > &r,
const std::string &img,
const SDL_Rect &source_rect )
: RectangleRender( x, y, w, h, r ) {
: RectangleRender( top_left, size, r ) {
setTexture( img, source_rect );
}
void RectangleRender::setColor( const std::string &color ) {
@@ -69,9 +105,9 @@ void RectangleRender::setOutlineColor( const std::string &color ) {
}
polygon->setOutlineColor( color );
}
std::pair< std::pair< double, double >, std::pair< double, double > >
std::pair< Vec2D< double >, Vec2D< double > >
RectangleRender::getDoubleRect() const {
return { { og_x, og_y }, { og_w, og_h } };
return { original, original_size };
}
int RectangleRender::leftmost() {
return rect.x;
@@ -100,10 +136,12 @@ int RectangleRender::collisionHeight() {
void RectangleRender::updateSizeAndPosition() {
updateXY();
auto dimension = renderer->getSmallerSide();
rect.x = std::round( x_ * dimension );
rect.y = std::round( y_ * dimension );
rect.w = std::round( ( x_ + w_ ) * dimension ) - rect.x;
rect.h = std::round( ( y_ + h_ ) * dimension ) - rect.y;
rect.x = std::round( current.getX() * dimension );
rect.y = std::round( current.getY() * dimension );
rect.w =
std::round( ( current.getX() + original_size.getX() ) * dimension ) - rect.x;
rect.h =
std::round( ( current.getY() + original_size.getY() ) * dimension ) - rect.y;
if ( polygon )
polygon->updateCollision( collisionPushX(), collisionPushY(),
collisionWidth(), collisionHeight() );
@@ -133,19 +171,20 @@ std::string RectangleRender::getColor() const {
void RectangleRender::updateXY() {
if ( !centerx ) {
x_ = og_x;
y_ = og_y;
current = original;
return;
}
auto width = renderer->getWidth();
auto height = renderer->getHeight();
double x_, y_;
if ( width > height ) {
auto multiplier =
static_cast< double >( width ) / static_cast< double >( height );
x_ = og_x + static_cast< double >( multiplier - 1 ) / 2;
x_ = original.getX() + static_cast< double >( multiplier - 1 ) / 2;
} else {
x_ = og_x;
x_ = original.getX();
}
y_ = og_y;
y_ = original.getY();
current = { x_, y_ };
}
} // namespace SDLPP