Trying to switch to more object-oriented
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@@ -31,13 +31,32 @@ public:
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RectangleRender( double x, double y, double w, double h,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, const SDL_Rect &source_rect );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t, int source_x,
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int source_y, int source_width, int source_height );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r,
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const std::shared_ptr< Texture > &t,
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const SDL_Rect &source_rect = { -1, -1, -1, -1 } );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img_or_color, bool is_polygon = false );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, int source_x, int source_y,
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int source_width, int source_height );
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RectangleRender( const Vec2D<double> &top_left, const Vec2D<double> &size,
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const std::shared_ptr< Renderer > &r,
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const std::string &img, const SDL_Rect &source_rect );
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override {}
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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getDoubleRect() const override;
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virtual std::pair< Vec2D<double>, Vec2D<double> > getDoubleRect() const override;
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virtual int leftmost() override;
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virtual int topmost() override;
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virtual int rightmost() override;
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@@ -55,10 +74,8 @@ public:
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateXY();
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double og_w;
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double og_h;
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double w_;
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double h_;
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Vec2D<double> original_size;
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Vec2D<double> size;
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std::string color = "";
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};
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} // end of namespace SDLPP
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