Trying to switch to more object-oriented
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@@ -5,6 +5,7 @@
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#include "sdlpp_collision.hpp"
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#include "sdlpp_renderer.hpp"
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#include "sdlpp_texture.hpp"
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#include "sdlpp_vector.hpp"
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#include <memory>
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#include <vector>
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@@ -26,12 +27,12 @@ public:
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virtual int collisionWidth() = 0;
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virtual int collisionHeight() = 0;
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virtual void specialAction( int code ) = 0;
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virtual std::pair< std::pair< double, double >,
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std::pair< double, double > >
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virtual std::pair< Vec2D< double >, Vec2D< double > >
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getDoubleRect() const = 0;
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virtual void setPos( double x, double y );
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virtual void setPos( const std::pair< double, double > &pos );
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virtual std::pair< double, double > getPos() const;
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virtual void setPos( const Vec2D<double> &vec );
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virtual Vec2D< double > getPos() const;
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bool colidesWith( const RenderObject &other ) const;
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template < class T > void addCollision( const T &p ) {
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collisions.push_back( std::make_shared< T >( p ) );
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@@ -131,10 +132,8 @@ private:
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friend Scene;
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protected:
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double og_x;
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double og_y;
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double x_;
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double y_;
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Vec2D< double > original;
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Vec2D< double > current;
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};
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} // end of namespace SDLPP
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