Trying to switch to more object-oriented
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+50
-2
@@ -1,11 +1,12 @@
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#define CATCH_CONFIG_MAIN
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#include "catch.hpp"
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#include "../sdlpp.hpp"
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#include "../sdlpp/sdlpp.hpp"
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#include <iostream>
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// sdlpp.hpp
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TEST_CASE( "Rect collisions" ) {
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/*TEST_CASE( "Rect collisions" ) {
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SDLPP::Rect r(0,0,10,10);
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REQUIRE(r.colidesWith(r));
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SDLPP::Rect r2(100,100,10,10);
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@@ -40,5 +41,52 @@ TEST_CASE( "Multiple collisions" ) {
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REQUIRE(r.colidesWith(r1));
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REQUIRE(r.colidesWith(r2));
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REQUIRE_FALSE(r.colidesWith(r3));
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}*/
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TEST_CASE( "Point distances" ) {
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SDLPP::Vec2D p1(0,0);
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SDLPP::Vec2D p2(1,0);
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auto dist = vecDistance(p1, p2);
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REQUIRE( dist > 0.99 );
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REQUIRE( dist < 1.01 );
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dist = vecDistance(p2, p1);
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REQUIRE( dist > 0.99 );
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REQUIRE( dist < 1.01 );
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p2 = SDLPP::Vec2D(0,1);
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dist = vecDistance(p1, p2);
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REQUIRE( dist > 0.99 );
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REQUIRE( dist < 1.01 );
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dist = vecDistance(p2, p1);
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REQUIRE( dist > 0.99 );
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REQUIRE( dist < 1.01 );
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p2 = SDLPP::Vec2D(1,1);
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dist = vecDistance(p1, p2);
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REQUIRE( dist > 1.4142 );
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REQUIRE( dist < 1.41422 );
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}
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TEST_CASE( "Point line distances" ) {
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SDLPP::Vec2D p1(0,0);
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SDLPP::Line line({-1,-1}, {1, -1});
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auto dist = pointLineDistance(p1, line);
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REQUIRE( dist > 0.99 );
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REQUIRE( dist < 1.01 );
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line = SDLPP::Line({-3,-1}, {-1,-1});
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dist = pointLineDistance(p1, line);
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REQUIRE( dist > 1.4142 );
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REQUIRE( dist < 1.41422 );
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line = SDLPP::Line({-3,-2}, {-2,-2});
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dist = pointLineDistance(p1, line);
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REQUIRE( dist > 2.8284 );
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REQUIRE( dist < 2.82843 );
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line = SDLPP::Line({-3,-1}, {-2,-2});
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dist = pointLineDistance(p1, line);
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std::cout << dist << std::endl;
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line = SDLPP::Line({-3,-1}, {-2,-180});
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dist = pointLineDistance(p1, line);
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std::cout << dist << std::endl;
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SDLPP::Vec2D p2(-3, -1);
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dist = vecDistance(p1, p2);
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std::cout << dist << std::endl;
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}
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