Trying to switch to more object-oriented
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+3
-3
@@ -457,11 +457,11 @@ void mainSceneInput(
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for ( auto &col : collisions ) {
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col->destroy();
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}
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auto colider_y = colider->getPos().second;
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auto colider_y = colider->getPos().getY();
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for ( auto &elem : scene->getObjects( { BRICK_ID } ) ) {
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auto pos = elem->getPos();
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if ( pos.second < colider_y && pos.first <= RIGHT_BORDER ) {
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elem->setPos( pos.first, pos.second + BLOCK_SIZE );
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if ( pos.getY() < colider_y && pos.getX() <= RIGHT_BORDER ) {
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elem->setPos( pos.getX(), pos.getY() + BLOCK_SIZE );
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}
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}
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using namespace std::chrono_literals;
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