SDLPP: CircleRenderer can be rendered
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@@ -52,46 +52,16 @@ void RectangleRender::render() {
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if ( texture != NULL )
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SDL_RenderCopy( renderer->getRendererPtr(),
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texture->getTexturePtr(), NULL, &rect );
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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if ( hasCollisions() && renderer->getRenderColiders() && !getHidden() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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void RectangleRender::move( int ticks ) {
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if ( permanent )
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return;
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auto addx =
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static_cast< double >( movementSpeed * movementDirection.first ) *
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( static_cast< double >( ticks ) / 1000 );
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auto addy =
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static_cast< double >( movementSpeed * movementDirection.second ) *
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( static_cast< double >( ticks ) / 1000 );
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if ( std::isnan( addx ) || std::isnan( addy ) )
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return;
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og_x += addx;
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og_y += addy;
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custom_move( ticks );
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updateSizeAndPosition();
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}
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std::pair< std::pair< double, double >, std::pair< double, double > >
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RectangleRender::getDoubleRect() const {
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return { { og_x, og_y }, { og_w, og_h } };
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}
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void RectangleRender::setPos( double x, double y ) {
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og_x = x;
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og_y = y;
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updateSizeAndPosition();
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}
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void RectangleRender::setPos( const std::pair< double, double > &pos ) {
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setPos( pos.first, pos.second );
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}
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std::pair< double, double > RectangleRender::getPos() const {
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return { og_x, og_y };
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}
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int RectangleRender::leftmost() {
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return rect.x;
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}
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