Mario: turtle blocks initial version
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#include "turtle_visitor.hpp"
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#include "../../sdlpp/sdlpp_renderobject.hpp"
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#include "../objectids.hpp"
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#include "../sprites.hpp"
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#include "../mario.hpp"
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#include "../blocks/turtleblock.hpp"
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void TurtleVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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auto marioBlock = reinterpret_cast<const MarioBlock&>(obj);
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switch (id) {
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case FLOOR_ID:
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case BRICK_ID:
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case BRICK_TOP_ID:
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if(marioBlock.isBouncing()) {
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bounce = true;
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instant_death = true;
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return;
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}
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case PIPE_LEFT_BOTTOM_ID:
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case PIPE_RIGHT_BOTTOM_ID:
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case PIPE_LEFT_TOP_ID:
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case PIPE_RIGHT_TOP_ID:
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case STEP_ID:
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case SIDEWAY_PIPE_END_TOP_ID:
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case SIDEWAY_PIPE_END_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
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case SIDEWAY_PIPE_MIDDLE_TOP_ID:
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case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
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case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
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case TREE_PLATFORM_TOP_LEFT_ID:
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case TREE_PLATFORM_TOP_RIGHT_ID:
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case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
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case MUSHROOM_PLATFORM_TOP_LEFT_ID:
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case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
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case CANNON_TOWER_ID:
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case CANNON_PEDESTAL_ID:
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case CANNON_ID:
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if (from == NPC_FLOOR_DETECT) {
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onGround = true;
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groundY = obj.getPos().getY();
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} else if (from == NPC_LEFT_SIDE_DETECT) {
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if (!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() + BLOCK_SIZE;
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}
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left = true;
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} else if (from == NPC_RIGHT_SIDE_DETECT) {
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if (!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() - BLOCK_SIZE;
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}
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right = true;
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}
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break;
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case DEATH_ID:
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instant_death = true;
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break;
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case TURTLE_ID:
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{
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auto &turtle = dynamic_cast<const TurtleBlock &>(obj);
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if ((from == NPC_LEFT_SIDE_DETECT || from == NPC_RIGHT_SIDE_DETECT) && turtle.isShell()) {
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switch_movement = true;
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next_movement = turtle.getMovementAfterSwitch();
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if(from == NPC_LEFT_SIDE_DETECT) {
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valid_turtle_hit_pos = obj.getPos().getX() + BLOCK_SIZE;
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} else {
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valid_turtle_hit_pos = obj.getPos().getX() - BLOCK_SIZE;
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}
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}
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}
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break;
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case MARIO_ID:
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{
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auto &mario = dynamic_cast<const Mario &>(obj);
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if (from == NPC_TOP_DETECT && obj.getPos().getY() <= turtle_pos.getY() - 0.5*BLOCK_SIZE && !mario.isJumping()) {
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death = true;
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}
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}
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break;
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case FIREBALL_ID:
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instant_death = true;
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break;
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default:
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break;
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}
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}
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