Mario Editor: initialize empty map with correct column size
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@@ -944,7 +944,7 @@ int main() {
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// TODO file name
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loadMap( scene, global_vars.mario, "test_binary.bin", renderer,
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global_vars.objects );
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global_vars.objects, true, MAP_WIDTH );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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