Mario Editor: initialize empty map with correct column size

This commit is contained in:
2021-06-04 14:39:23 +02:00
parent 0475f4967b
commit 301c4f3142
3 changed files with 5 additions and 6 deletions
+1 -1
View File
@@ -944,7 +944,7 @@ int main() {
// TODO file name
loadMap( scene, global_vars.mario, "test_binary.bin", renderer,
global_vars.objects );
global_vars.objects, true, MAP_WIDTH );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(