Mario Editor: initialize empty map with correct column size
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@@ -27,7 +27,7 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::vector< mapColumnType > &objects, bool editor = true );
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std::vector< mapColumnType > &objects, bool editor = false, size_t editor_width = 0 );
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void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
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#endif
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