Add text and rendering of color rectangles
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#define DESTROYABLE_DESTROY 0x00000001
|
||||
|
||||
bool pause = false;
|
||||
std::shared_ptr<SDLPP::Font> font;
|
||||
|
||||
class Player : public SDLPP::RectangleRender {
|
||||
public:
|
||||
@@ -125,6 +126,10 @@ std::vector<std::shared_ptr<SDLPP::Texture>> bgtextures;
|
||||
bool quit = false;
|
||||
|
||||
void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
|
||||
auto bg = std::make_shared<SDLPP::RectangleRender>(0,0,10,10,r,"#ebdbb2FF", true);
|
||||
bg->setId(123);
|
||||
bg->setPermanent(true);
|
||||
scene.addObject(bg);
|
||||
std::shared_ptr<Destroyable> stone;
|
||||
double posx = 0;
|
||||
while(posx < 3) {
|
||||
@@ -153,6 +158,10 @@ void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
|
||||
z->setId(DEATH);
|
||||
z->setColiderColor("FF00FF");
|
||||
scene.addObject(z);
|
||||
auto y = std::make_shared<SDLPP::RectangleRender>(0, 0, 0.2, 0.1, r);
|
||||
y->setTexture(*font, "THIS IS A TEST", "#FFFFFF", "#000000", 5);
|
||||
y->setId(0);
|
||||
scene.addObject(y);
|
||||
}
|
||||
|
||||
void quitGame() {
|
||||
@@ -162,20 +171,10 @@ void quitGame() {
|
||||
|
||||
void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
|
||||
switch(key) {
|
||||
case SDLK_UP:
|
||||
scene.setBackground(bgtextures[0]);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
scene.setBackground(bgtextures[1]);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
scene.setBackground(bgtextures[2]);
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
scene.setBackground(bgtextures[3]);
|
||||
break;
|
||||
case SDLK_ESCAPE:
|
||||
quitGame();
|
||||
if(pause)
|
||||
scene.setPrevTicks(SDL_GetTicks());
|
||||
pause = !pause;
|
||||
break;
|
||||
case SDLK_a:
|
||||
player->addMovement(-1,0);
|
||||
@@ -183,6 +182,7 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
|
||||
case SDLK_d:
|
||||
player->addMovement(1,0);
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
case SDLK_w:
|
||||
if(!player->isJumping() && !pause) {
|
||||
player->setLastStand();
|
||||
@@ -193,14 +193,7 @@ void handleKeyDown(SDL_Keycode key, SDLPP::Scene &scene) {
|
||||
break;
|
||||
case SDLK_r:
|
||||
scene.getRenderer().setRenderColiders(!scene.getRenderer().getRenderColiders());
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
if(pause)
|
||||
scene.setPrevTicks(SDL_GetTicks());
|
||||
pause = !pause;
|
||||
break;
|
||||
default:
|
||||
scene.setBackground(bgtextures[4]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -290,14 +283,14 @@ int main() {
|
||||
SDLPP::init();
|
||||
SDLPP::Window w("Oh yeah, boi!");
|
||||
auto renderer = std::make_shared<SDLPP::Renderer>(w);
|
||||
renderer->setBlendMode(SDL_BLENDMODE_ADD);
|
||||
renderer->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||
auto main_scene = std::make_shared<SDLPP::Scene>(renderer);
|
||||
bgtextures.push_back(std::make_shared<SDLPP::Texture>(renderer, "1.bmp"));
|
||||
bgtextures.push_back(std::make_shared<SDLPP::Texture>(renderer, "2.bmp"));
|
||||
bgtextures.push_back(std::make_shared<SDLPP::Texture>(renderer, "3.png"));
|
||||
bgtextures.push_back(std::make_shared<SDLPP::Texture>(renderer, "4.png"));
|
||||
bgtextures.push_back(std::make_shared<SDLPP::Texture>(renderer, "test.bmp"));
|
||||
main_scene->setBackground(bgtextures[0]);
|
||||
font = std::make_shared<SDLPP::Font>("testfont.ttf", 24);
|
||||
addStuff(*main_scene, renderer);
|
||||
player->setMovementSpeed(0.3);
|
||||
player->enableGravity();
|
||||
|
||||
Reference in New Issue
Block a user