Mario: end of level logic
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@@ -108,6 +108,14 @@ public:
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return _bounce;
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}
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bool levelEnd() {
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return _end;
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}
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const SDLPP::Vec2D<double> &getEndPos() {
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return endPos;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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@@ -130,6 +138,8 @@ private:
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bool mushroom = false;
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std::vector<std::shared_ptr<MarioBlock>> &_moving_objects;
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bool _bounce = false;
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bool _end = false;
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SDLPP::Vec2D<double> endPos;
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};
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#endif
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