sdlpp_renderobject: getMovement is const
This commit is contained in:
@@ -120,7 +120,7 @@ void RenderObject::addMovement( double x, double y ) {
|
|||||||
void RenderObject::setMovement( double x, double y ) {
|
void RenderObject::setMovement( double x, double y ) {
|
||||||
movementDirection = { x, y };
|
movementDirection = { x, y };
|
||||||
}
|
}
|
||||||
Vec2D< double > RenderObject::getMovement() {
|
Vec2D< double > RenderObject::getMovement() const {
|
||||||
return movementDirection;
|
return movementDirection;
|
||||||
}
|
}
|
||||||
void RenderObject::resetMovementX() {
|
void RenderObject::resetMovementX() {
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ public:
|
|||||||
void setMovementSpeed( double speed );
|
void setMovementSpeed( double speed );
|
||||||
void addMovement( double x, double y );
|
void addMovement( double x, double y );
|
||||||
void setMovement( double x, double y );
|
void setMovement( double x, double y );
|
||||||
Vec2D< double > getMovement();
|
Vec2D< double > getMovement() const;
|
||||||
void resetMovementX();
|
void resetMovementX();
|
||||||
void resetMovementY();
|
void resetMovementY();
|
||||||
void clearColided();
|
void clearColided();
|
||||||
|
|||||||
Reference in New Issue
Block a user