Refactor to use objects for terrain/mod creation, added coin modifier

This commit is contained in:
2021-07-23 00:08:05 +02:00
parent 79d9f266b4
commit 3be728843a
15 changed files with 1384 additions and 127 deletions
+70
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#include "coinblock.hpp"
#include "../objectids.hpp"
CoinEditorBlock::CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer ) :
MarioBlock( x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC, false, false ) {
setId(COIN_MODIFIER_ID);
auto mypos = getDoubleRect();
auto size = mypos.second.getX() / 1.5;
_amount_text = std::make_shared<SDLPP::TextRenderer>( mypos.first.getX() + mypos.second.getX() - size, mypos.first.getY() + mypos.second.getX() - size, size, size, renderer, "1", g_text_config );
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
_amount_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
}
void CoinEditorBlock::render() {
MarioBlock::render();
if ( _amount_text != NULL ) {
_amount_text->render();
}
}
void CoinEditorBlock::updateSizeAndPosition() {
MarioBlock::updateSizeAndPosition();
auto block_size = getDoubleRect().second;
_amount_text->setPos( getPos() + block_size - block_size / 1.5 );
_amount_text->updateSizeAndPosition();
}
void CoinEditorBlock::addOne() {
if(_amount < 15) {
_amount++;
updateText();
}
}
void CoinEditorBlock::subtractOne() {
if(_amount > 1) {
_amount--;
updateText();
}
}
void CoinEditorBlock::setAmount(int amount) {
if(amount < 1) {
amount = 1;
} else if(amount > 15) {
amount = 15;
}
_amount = amount;
updateText();
}
void CoinEditorBlock::updateText() {
_amount_text->changeText(std::to_string(_amount));
}
void CoinEditorBlock::onScrollUp() {
addOne();
}
void CoinEditorBlock::onScrollDown() {
subtractOne();
}
uint8_t CoinEditorBlock::getData() {
return _amount;
}
void CoinEditorBlock::setData(uint8_t data) {
setAmount(data);
}
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#ifndef COIN_BLOCK_H
#define COIN_BLOCK_H
#include "../blocks.hpp"
#include "../global_vars.hpp"
#include "../sprites.hpp"
#include "../../sdlpp/sdlpp_textrenderer.hpp"
class CoinEditorBlock : public MarioBlock {
public:
CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
virtual void render() override;
virtual void updateSizeAndPosition() override;
void addOne();
void subtractOne();
void setAmount(int amount);
virtual void onScrollUp() override;
virtual void onScrollDown() override;
virtual uint8_t getData() override;
virtual void setData(uint8_t data) override;
private:
void updateText();
int _amount = 1;
std::shared_ptr<SDLPP::TextRenderer> _amount_text;
};
#endif
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#include "simpleblocks.hpp"
#include "../global_vars.hpp"
#include "../sprites.hpp"
#include "../objectids.hpp"
FloorBlock::FloorBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, FLOOR_SRC, true ) {
ensureCollision();
setId( FLOOR_ID );
}
HillInclineBlock::HillInclineBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC,
false ) {
setId( HILL_INCLINE_ID );
}
HillDeclineBlock::HillDeclineBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC,
false ) {
setId( HILL_INCLINE_ID );
}
HillDotsRightBlock::HillDotsRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_RIGHT_SRC,
false ) {
setId( HILL_DOTS_RIGHT_ID );
}
HillDotsLeftBlock::HillDotsLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC,
false ) {
setId( HILL_DOTS_LEFT_ID );
}
HillFillBlock::HillFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_FILL_SRC,
false ) {
setId( HILL_FILL_ID );
}
HillTopBlock::HillTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, HILL_TOP_SRC, false ) {
setId( HILL_TOP_ID );
}
BushLeftBlock::BushLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC,
false ) {
setId( BUSH_LEFT_ID );
}
BushMiddleBlock::BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_MIDDLE_SRC,
false ) {
setId( BUSH_MIDDLE_ID );
}
BushRightBlock::BushRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC,
false ) {
setId( BUSH_RIGHT_ID );
}
CloudLeftBottomBlock::CloudLeftBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_BOTTOM_SRC,
false ) {
setId( CLOUD_LEFT_BOTTOM_ID );
}
CloudMiddleBottomBlock::CloudMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
CLOUD_MIDDLE_BOTTOM_SRC, false ) {
setId( CLOUD_MIDDLE_BOTTOM_ID );
}
CloudRightBottomBlock::CloudRightBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_BOTTOM_SRC,
false ) {
setId( CLOUD_RIGHT_BOTTOM_ID );
}
CloudLeftTopBlock::CloudLeftTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC,
false ) {
setId( CLOUD_LEFT_TOP_ID );
}
CloudMiddleTopBlock::CloudMiddleTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_TOP_SRC,
false ) {
setId( CLOUD_MIDDLE_TOP_ID );
}
CloudRightTopBlock::CloudRightTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_TOP_SRC,
false ) {
setId( CLOUD_RIGHT_TOP_ID );
}
PipeLeftBottomBlock::PipeLeftBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_BOTTOM_SRC,
false ) {
ensureCollision();
setId( PIPE_LEFT_BOTTOM_ID );
}
PipeRightBottomBlock::PipeRightBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_BOTTOM_SRC,
false ) {
ensureCollision();
setId( PIPE_RIGHT_BOTTOM_ID );
}
PipeLeftTopBlock::PipeLeftTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC,
false ) {
ensureCollision();
setId( PIPE_LEFT_TOP_ID );
}
PipeRightTopBlock::PipeRightTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC,
false ) {
ensureCollision();
setId( PIPE_RIGHT_TOP_ID );
}
CastleLeftBlock::CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_LEFT_SRC,
false ) {
setId( CASTLE_LEFT_ID );
}
CastleRightBlock::CastleRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC,
false ) {
setId( CASTLE_RIGHT_ID );
}
CastleBlackBlock::CastleBlackBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC,
false ) {
setId( CASTLE_BLACK_ID );
}
CastleEntryBlock::CastleEntryBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC,
false ) {
setId( CASTLE_ENTRY_ID );
}
CastleTowerBlock::CastleTowerBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC,
false ) {
setId( CASTLE_TOWER_ID );
}
CastleTowerFilledBlock::CastleTowerFilledBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
CASTLE_TOWER_FILLED_SRC, false ) {
setId( CASTLE_TOWER_FILLED_ID );
}
VineTopBlock::VineTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false ) {
ensureCollision();
setId( VINE_TOP_ID );
}
VineBottomBlock::VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, VINE_BOTTOM_SRC,
false ) {
ensureCollision();
setId( VINE_BOTTOM_ID );
}
PoleTopBlock::PoleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false ) {
ensureCollision();
setId( POLE_TOP_ID );
}
PoleBottomBlock::PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, POLE_BOTTOM_SRC,
false ) {
ensureCollision();
setId( POLE_BOTTOM_ID );
}
FlagBlock::FlagBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, FLAG_SRC, false ) {
setId( FLAG_ID );
}
StepBlock::StepBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, STEP_SRC, true ) {
ensureCollision();
setId( STEP_ID );
}
BrickBlock::BrickBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_SRC, true ) {
ensureCollision();
setId( BRICK_ID );
}
BrickTopBlock::BrickTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, BRICK_TOP_SRC, true ) {
ensureCollision();
setId( BRICK_TOP_ID );
}
SidewayPipeEndTopBlock::SidewayPipeEndTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_END_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_END_TOP_ID );
}
SidewayPipeEndBottomBlock::SidewayPipeEndBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_END_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_END_BOTTOM_ID );
}
SidewayPipeMiddleTopBlock::SidewayPipeMiddleTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_MIDDLE_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_MIDDLE_TOP_ID );
}
SidewayPipeMiddleBottomBlock::SidewayPipeMiddleBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_MIDDLE_BOTTOM_ID );
}
SidewayPipeConnectorTopBlock::SidewayPipeConnectorTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_CONNECTOR_TOP_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_CONNECTOR_TOP_ID );
}
SidewayPipeConnectorBottomBlock::SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC, false ) {
ensureCollision();
setId( SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID );
}
TreePlatformTopLeftBlock::TreePlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_LEFT_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_LEFT_ID );
}
TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_MIDDLE_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_MIDDLE_ID );
}
TreePlatformTopRightBlock::TreePlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
TREE_PLATFORM_TOP_RIGHT_SRC, false ) {
ensureCollision();
setId( TREE_PLATFORM_TOP_RIGHT_ID );
}
TreePlatformBarkBlock::TreePlatformBarkBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_BARK_SRC,
false ) {
ensureCollision();
setId( TREE_PLATFORM_BARK_ID );
}
WaterTopBlock::WaterTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_TOP_SRC,
false ) {
ensureCollision();
setId( WATER_TOP_ID );
}
WaterFillBlock::WaterFillBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, WATER_FILL_SRC,
false ) {
ensureCollision();
setId( WATER_FILL_ID );
}
MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_LEFT_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_LEFT_ID );
}
MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_MIDDLE_ID );
}
MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_TOP_RIGHT_ID );
}
MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_BARK_TOP_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_BARK_TOP_ID );
}
MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture,
MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false ) {
ensureCollision();
setId( MUSHROOM_PLATFORM_BARK_BOTTOM_ID );
}
TreeBarkBlock::TreeBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_BARK_SRC,
false ) {
ensureCollision();
setId( TREE_BARK_ID );
}
TreeLeavesSmallBlock::TreeLeavesSmallBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_SMALL_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_SMALL_ID );
}
TreeLeavesTopBlock::TreeLeavesTopBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_TOP_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_TOP_ID );
}
TreeLeavesBottomBlock::TreeLeavesBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_BOTTOM_SRC,
false ) {
ensureCollision();
setId( TREE_LEAVES_BOTTOM_ID );
}
CannonTowerBlock::CannonTowerBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC,
false ) {
ensureCollision();
setId( CANNON_TOWER_ID );
}
CannonPedestalBlock::CannonPedestalBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_PEDESTAL_SRC,
false ) {
ensureCollision();
setId( CANNON_PEDESTAL_ID );
}
CannonBlock::CannonBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer )
: MarioBlock( x, y, renderer, g_terrain_texture, CANNON_SRC, false ) {
ensureCollision();
setId( CANNON_ID );
}
DestructibleModifierBlock::DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock( x, y, renderer, g_mod_texture, MOD_DESTRUCTIBLE_SRC, false ) {
setId( DESTRUCTIBLE_MODIFIER_ID );
}
BackgroundModifierBlock::BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC, false ) {
setId( BACKGROUND_MODIFIER_ID );
}
CoinModifierBlock::CoinModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_COIN_SRC, false ) {
setId( COIN_MODIFIER_ID );
}
MushroomModifierBlock::MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock (x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false ) {
setId( MUSHROOM_MODIFIER_ID );
}
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#ifndef SIMPLE_BLOCKS_HPP
#define SIMPLE_BLOCKS_HPP
#include "../blocks.hpp"
class FloorBlock : public MarioBlock {
public:
FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillInclineBlock : public MarioBlock {
public:
HillInclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDeclineBlock : public MarioBlock {
public:
HillDeclineBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDotsRightBlock : public MarioBlock {
public:
HillDotsRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillDotsLeftBlock : public MarioBlock {
public:
HillDotsLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillFillBlock : public MarioBlock {
public:
HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class HillTopBlock : public MarioBlock {
public:
HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushLeftBlock : public MarioBlock {
public:
BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushMiddleBlock : public MarioBlock {
public:
BushMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class BushRightBlock : public MarioBlock {
public:
BushRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudLeftBottomBlock : public MarioBlock {
public:
CloudLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudMiddleBottomBlock : public MarioBlock {
public:
CloudMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudRightBottomBlock : public MarioBlock {
public:
CloudRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudLeftTopBlock : public MarioBlock {
public:
CloudLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudMiddleTopBlock : public MarioBlock {
public:
CloudMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CloudRightTopBlock : public MarioBlock {
public:
CloudRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeLeftBottomBlock : public MarioBlock {
public:
PipeLeftBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeRightBottomBlock : public MarioBlock {
public:
PipeRightBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeLeftTopBlock : public MarioBlock {
public:
PipeLeftTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PipeRightTopBlock : public MarioBlock {
public:
PipeRightTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleLeftBlock : public MarioBlock {
public:
CastleLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleRightBlock : public MarioBlock {
public:
CastleRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleBlackBlock : public MarioBlock {
public:
CastleBlackBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleEntryBlock : public MarioBlock {
public:
CastleEntryBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleTowerBlock : public MarioBlock {
public:
CastleTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CastleTowerFilledBlock : public MarioBlock {
public:
CastleTowerFilledBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class VineTopBlock : public MarioBlock {
public:
VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class VineBottomBlock : public MarioBlock {
public:
VineBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class PoleTopBlock : public MarioBlock {
public:
PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class PoleBottomBlock : public MarioBlock {
public:
PoleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class FlagBlock : public MarioBlock {
public:
FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class StepBlock : public MarioBlock {
public:
StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BrickBlock : public MarioBlock {
public:
BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class BrickTopBlock : public MarioBlock {
public:
BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeEndTopBlock : public MarioBlock {
public:
SidewayPipeEndTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeEndBottomBlock : public MarioBlock {
public:
SidewayPipeEndBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeMiddleTopBlock : public MarioBlock {
public:
SidewayPipeMiddleTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeMiddleBottomBlock : public MarioBlock {
public:
SidewayPipeMiddleBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeConnectorTopBlock : public MarioBlock {
public:
SidewayPipeConnectorTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class SidewayPipeConnectorBottomBlock : public MarioBlock {
public:
SidewayPipeConnectorBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopLeftBlock : public MarioBlock {
public:
TreePlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopMiddleBlock : public MarioBlock {
public:
TreePlatformTopMiddleBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformTopRightBlock : public MarioBlock {
public:
TreePlatformTopRightBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreePlatformBarkBlock : public MarioBlock {
public:
TreePlatformBarkBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class WaterTopBlock : public MarioBlock {
public:
WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class WaterFillBlock : public MarioBlock {
public:
WaterFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopLeftBlock : public MarioBlock {
public:
MushroomPlatformTopLeftBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopMiddleBlock : public MarioBlock {
public:
MushroomPlatformTopMiddleBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformTopRightBlock : public MarioBlock {
public:
MushroomPlatformTopRightBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformBarkTopBlock : public MarioBlock {
public:
MushroomPlatformBarkTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomPlatformBarkBottomBlock : public MarioBlock {
public:
MushroomPlatformBarkBottomBlock(
int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeBarkBlock : public MarioBlock {
public:
TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesSmallBlock : public MarioBlock {
public:
TreeLeavesSmallBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesTopBlock : public MarioBlock {
public:
TreeLeavesTopBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class TreeLeavesBottomBlock : public MarioBlock {
public:
TreeLeavesBottomBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonTowerBlock : public MarioBlock {
public:
CannonTowerBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonPedestalBlock : public MarioBlock {
public:
CannonPedestalBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CannonBlock : public MarioBlock {
public:
CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
};
//------------------ MODS------------------------------------------------------
class DestructibleModifierBlock : public MarioBlock {
public:
DestructibleModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class BackgroundModifierBlock : public MarioBlock {
public:
BackgroundModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class CoinModifierBlock : public MarioBlock {
public:
CoinModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
class MushroomModifierBlock : public MarioBlock {
public:
MushroomModifierBlock( int x, int y,
std::shared_ptr< SDLPP::Renderer > renderer );
};
#endif