Refactor to use objects for terrain/mod creation, added coin modifier
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@@ -7,3 +7,4 @@ std::shared_ptr< SDLPP::Texture > g_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{};
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std::shared_ptr< SDLPP::Scene > g_playground{};
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std::shared_ptr< SDLPP::FontConfiguration > g_text_config{};
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