Refactor to use objects for terrain/mod creation, added coin modifier
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@@ -9,5 +9,6 @@ extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
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extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
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#endif
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