Refactor to use objects for terrain/mod creation, added coin modifier
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@@ -24,6 +24,8 @@ std::shared_ptr< Mario > mario = nullptr;
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std::shared_ptr< SDLPP::RectangleRender > leftStop = nullptr;
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std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
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std::shared_ptr< SDLPP::TextRenderer > fps = nullptr;
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std::shared_ptr< SDLPP::TextRenderer > coins = nullptr;
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int coin_count = 0;
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std::mutex render_mutex;
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@@ -136,6 +138,10 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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quit = true;
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}
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mario->handleVisitor(mv);
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if ( mv.hasCoin() ) {
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coin_count++;
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coins->changeText(std::to_string(coin_count) + " COINS");
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}
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// if player is > 0.7 of playground, move everything left
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auto playerX = mario->getRect().x;
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@@ -217,6 +223,12 @@ int main() {
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fps->setHidden(true);
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scene->addObject(fps);
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coins = std::make_shared<SDLPP::TextRenderer>(0.2, 0, 0.78, 0.1, renderer, font, "0 COINS", "#FFFFFF", "#000000", 0.1, SDLPP_TEXT_RIGHT);
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coins->setAlignment(SDLPP::OBJ_START, SDLPP::OBJ_START);
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coins->setId(0);
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coins->setPermanent();
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scene->addObject(coins);
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 60 );
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