Refactor to use objects for terrain/mod creation, added coin modifier
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@@ -63,6 +63,14 @@ public:
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return newX;
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}
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void setCoin() {
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coin = true;
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}
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bool hasCoin() {
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return coin;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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@@ -77,6 +85,7 @@ private:
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SDLPP::Vec2D<double> rightleftpos;
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bool top_left_right = false;
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bool jumping;
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bool coin = false;
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SDLPP::Vec2D<double> movement_blockage;
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};
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