Add fire mario mode
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@@ -9,10 +9,12 @@ public:
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void handleVisitor(SDLPP::Visitor &visitor) override;
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void setFireFlower(bool fire_flower);
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private:
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MarioBlock *_parent = nullptr;
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bool _started_movement = false;
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bool _fire_flower = false;
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};
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#endif
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