Add fire mario mode
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@@ -20,6 +20,14 @@ const std::vector<SDL_Rect> MARIO_WALK_BIG_ANIM = { { 43, 26, 16, 32 },
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const SDL_Rect MARIO_CHANGE_DIR_BIG_SRC = { 98, 26, 16, 32 };
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const SDL_Rect MARIO_JUMP_BIG_SRC = { 119, 26, 16, 32 };
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const SDL_Rect MARIO_STANDING_FIRE_SRC = { 1, 157, 16, 32 };
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const SDL_Rect MARIO_DEATH_FIRE_SRC = { 22, 157, 16, 32 };
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const std::vector<SDL_Rect> MARIO_WALK_FIRE_ANIM = { { 43, 157, 16, 32 },
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{ 60, 157, 16, 32 },
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{ 77, 157, 16, 32 } };
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const SDL_Rect MARIO_CHANGE_DIR_FIRE_SRC = { 98, 157, 16, 32 };
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const SDL_Rect MARIO_JUMP_FIRE_SRC = { 119, 157, 16, 32 };
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const SDL_Rect FLOOR_SRC = { 1, 131, 16, 16 };
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const SDL_Rect HILL_INCLINE_SRC = { 137, 97, 16, 16 };
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const SDL_Rect HILL_DECLINE_SRC = { 205, 97, 16, 16 };
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@@ -80,6 +88,8 @@ const SDL_Rect CANNON_PEDESTAL_SRC = { 256, 29, 16, 16 };
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const SDL_Rect CANNON_SRC = { 256, 12, 16, 16 };
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const SDL_Rect COIN_SRC = { 549, 202, 16, 16 };
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const SDL_Rect MUSHROOM_SRC = { 69, 12, 16, 16 };
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const SDL_Rect FIRE_FLOWER_SRC = { 1, 12, 16, 16 };
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const SDL_Rect HARD_SRC = { 69, 63, 16, 16 };
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extern const SDL_Rect MOD_DESTRUCTIBLE_SRC = { 0, 0, 16, 16 };
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extern const SDL_Rect MOD_BACKGROUND_SRC = { 16, 0, 16, 16 };
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