Working, terrible code, but working
This commit is contained in:
@@ -0,0 +1,461 @@
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#ifndef SDLPP_HPP
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#define SDLPP_HPP
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <iostream>
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#include <memory>
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#include <vector>
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namespace SDLPP {
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class Window {
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public:
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Window() : Window("SDL Window", 640, 480, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED) {
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}
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Window(const std::string &window_name) : Window(window_name, 640, 480, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED) {
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}
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Window(const std::string &window_name, uint32_t width, uint32_t height) : Window(window_name, width, height, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED) {}
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Window(const std::string &window_name, uint32_t width, uint32_t height,
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uint32_t posx, uint32_t posy) {
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window = SDL_CreateWindow(window_name.c_str(), posx, posy, width, height, SDL_WINDOW_SHOWN);
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if( window == NULL ) {
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std::cerr << "SDL could not create a window! SDL_Error: " << SDL_GetError() << std::endl;
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throw "Couldn't create window";
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}
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}
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~Window() {
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SDL_DestroyWindow(window);
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}
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SDL_Window *getWindowPtr() {
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return window;
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}
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private:
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SDL_Window *window = NULL;
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};
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class Renderer {
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public:
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Renderer() = delete;
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Renderer(Window &window) {
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renderer = SDL_CreateRenderer(window.getWindowPtr(), -1, SDL_RENDERER_ACCELERATED);
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if(renderer == NULL ) {
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std::cerr << "SDL could not create a renderer! SDL_Error: " << SDL_GetError();
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throw "Couldn't create renderer";
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}
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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}
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~Renderer() {
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SDL_DestroyRenderer(renderer);
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}
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SDL_Renderer *getRendererPtr() {
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return renderer;
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}
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std::pair<int, int> getDimensions() {
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int width = 0, height = 0;
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SDL_GetRendererOutputSize(renderer, &width, &height);
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return {width, height};
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}
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private:
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SDL_Renderer *renderer = NULL;
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};
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class Texture {
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public:
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Texture() = delete;
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Texture(std::shared_ptr<Renderer> &renderer, const std::string &img_path) : Texture(renderer, img_path, "") {}
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Texture(std::shared_ptr<Renderer> &renderer, const std::string &img_path, const std::string &color_key) {
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SDL_Surface *surface = IMG_Load(img_path.c_str());
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if( surface == NULL ) {
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std::cerr << "Unable to load image '" << img_path << "': IMG Error: " << IMG_GetError() << std::endl;
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throw "IMG_Load error";
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}
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if( !color_key.empty() ) {
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auto colors = getColorsHEX(color_key);
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SDL_SetColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, std::get<0>(colors), std::get<1>(colors), std::get<2>(colors)));
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}
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texture = SDL_CreateTextureFromSurface(renderer->getRendererPtr(), surface);
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if( texture == NULL ) {
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std::cerr << "Unable to create texture from '" << img_path << "'! SDL Error: " << SDL_GetError() << std::endl;
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throw "Texture error";
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}
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SDL_FreeSurface(surface);
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}
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~Texture() {
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SDL_DestroyTexture(texture);
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}
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SDL_Texture *getTexturePtr() {
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return texture;
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}
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private:
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int hex2num(char c) {
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if(c <= '9')
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return c - '0';
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switch(c) {
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case 'a':
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case 'A':
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return 10;
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case 'b':
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case 'B':
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return 11;
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case 'c':
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case 'C':
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return 12;
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case 'd':
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case 'D':
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return 13;
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case 'e':
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case 'E':
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return 14;
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default:
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return 15;
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}
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}
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std::tuple<int, int, int> getColorsHEX(const std::string &color) {
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int red = 0, green = 0, blue = 0;
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const char *color_ptr = color.c_str();
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if(color_ptr[0] == '#')
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color_ptr++;
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red = hex2num(color_ptr[0])*16 + hex2num(color_ptr[1]);
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green = hex2num(color_ptr[2])*16 + hex2num(color_ptr[3]);
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blue = hex2num(color_ptr[4])*16 + hex2num(color_ptr[5]);
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return {red, green, blue};
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}
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SDL_Texture *texture = NULL;
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};
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class CollisionPolygon {
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public:
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CollisionPolygon(double x, double y) {
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original_x = x;
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original_y = y;
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position_x = 0;
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position_y = 0;
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}
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virtual ~CollisionPolygon() {}
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virtual bool colidesWith(const CollisionPolygon &other) const = 0;
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virtual bool isCircle() const = 0;
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virtual bool isInfinite() const = 0;
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virtual int topmost() const = 0;
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virtual int bottommost() const = 0;
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virtual int leftmost() const = 0;
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virtual int rightmost() const = 0;
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virtual void updateCollision(int x, int y, int w, int h) {
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position_x = original_x * w + x;
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position_y = original_y * h + y;
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}
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int getX() const {
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return position_x;
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}
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int getY() const {
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return position_y;
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}
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protected:
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double original_x;
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double original_y;
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int position_x;
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int position_y;
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};
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class RenderObject {
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public:
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RenderObject(std::shared_ptr<Renderer> &r) : renderer(r) {}
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virtual ~RenderObject() {}
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virtual void render() = 0;
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virtual int leftmost() = 0;
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virtual int topmost() = 0;
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virtual int collisionPushX() = 0;
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virtual int collisionPushY() = 0;
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virtual int collisionWidth() = 0;
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virtual int collisionHeight() = 0;
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bool colidesWith(const RenderObject &other) const {
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if(!hasCollisions() || !other.hasCollisions()) {
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return false;
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}
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for( const auto &x : collisions ) {
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for( const auto &y : other.getCollisions() ) {
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if(x->colidesWith(*y))
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return true;
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}
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}
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return false;
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}
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template<class T>
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void addCollision(const T &p) {
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collisions.push_back(std::make_shared<T>(p));
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collisions.back()->updateCollision(collisionPushX(), collisionPushY(), collisionWidth(), collisionHeight());
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}
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bool hasCollisions() const {
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return !collisions.empty();
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}
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const std::vector<std::shared_ptr<CollisionPolygon>> &getCollisions() const {
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return collisions;
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}
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void setTexture(std::shared_ptr<Texture> &t) {
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texture = t;
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}
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void setTexture(const std::string &img_path) {
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texture = std::make_shared<Texture>(renderer, img_path);
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}
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// per second, relative to window width
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void setMovementSpeed(double speed) {
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movementSpeed = speed;
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}
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void addMovement(int x, int y) {
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movementDirection.first += x;
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movementDirection.second += y;
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}
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void clearColided() {
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colidedWith.clear();
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}
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void addColided(std::shared_ptr<RenderObject> &obj) {
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colidedWith.push_back(obj);
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}
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std::vector<std::shared_ptr<RenderObject>> &getColidedWith() {
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return colidedWith;
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}
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void setId(uint64_t input_id) {
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id = input_id;
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}
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uint64_t getId() {
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return id;
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}
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virtual void move(int ticks) = 0;
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virtual void updateSizeAndPosition() = 0;
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protected:
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std::vector<std::shared_ptr<CollisionPolygon>> collisions;
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std::shared_ptr<Texture> texture;
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std::shared_ptr<Renderer> renderer;
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double movementSpeed;
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std::pair<int,int> movementDirection;
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std::vector<std::shared_ptr<RenderObject>> colidedWith;
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uint64_t id;
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};
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class Scene {
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public:
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Scene(std::shared_ptr<Renderer> &r) : renderer(r) {
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SDL_SetRenderDrawColor(renderer->getRendererPtr(), 0xFF, 0xFF, 0xFF, 0xFF);
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prev_ticks = SDL_GetTicks();
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}
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template<class T>
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void addObject(std::shared_ptr<T> &obj) {
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renderObjects.push_back(obj);
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if(obj->hasCollisions()) {
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collisionObjects.push_back(obj);
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}
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}
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std::shared_ptr<RenderObject> getObject(int index) {
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return renderObjects[index];
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}
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void movement() {
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int now_ticks = SDL_GetTicks();
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for( const auto &x : renderObjects ) {
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x->move(now_ticks - prev_ticks);
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}
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prev_ticks = now_ticks;
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}
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std::vector<std::shared_ptr<RenderObject>> getCollisions(RenderObject &r) {
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std::vector<std::shared_ptr<RenderObject>> ret{};
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for(const auto &x : collisionObjects) {
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if(x->colidesWith(r)) {
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ret.push_back(x);
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}
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}
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return ret;
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}
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void renderScene() {
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SDL_RenderClear(renderer->getRendererPtr());
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SDL_RenderCopy(renderer->getRendererPtr(), background->getTexturePtr(), NULL, NULL);
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for( const auto &x : renderObjects ) {
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x->render();
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}
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}
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void presentScene() {
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SDL_RenderPresent(renderer->getRendererPtr());
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}
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void setBackground(std::shared_ptr<Texture> bg) {
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background = bg;
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}
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void setBackground(const std::string &img_path) {
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background = std::make_shared<Texture>(renderer, img_path);
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}
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void updateSizeAndPosition() {
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for( auto &x : renderObjects ) {
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x->updateSizeAndPosition();
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}
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}
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private:
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std::vector<std::shared_ptr<RenderObject>> renderObjects;
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std::vector<std::shared_ptr<RenderObject>> collisionObjects;
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std::shared_ptr<Renderer> renderer;
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std::shared_ptr<Texture> background;
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int prev_ticks = 0;
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};
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class RectangleRender : public RenderObject {
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public:
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RectangleRender() = delete;
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virtual ~RectangleRender() {};
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RectangleRender(double x, double y, double w, double h, std::shared_ptr<Renderer> &r) : RenderObject(r) {
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auto dimensions = renderer->getDimensions();
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auto smaller_dimension = dimensions.first < dimensions.second ? dimensions.first : dimensions.second;
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rect.x = x * dimensions.first;
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rect.y = y * dimensions.second;
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rect.w = w * smaller_dimension;
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rect.h = h * smaller_dimension;
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x_ = x;
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y_ = y;
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w_ = w;
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h_ = h;
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}
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RectangleRender(int x, int y, int w, int h, std::shared_ptr<Renderer> &r, std::shared_ptr<Texture> &t) : RectangleRender(x, y, w, h, r) {
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setTexture(t);
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}
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RectangleRender(int x, int y, int w, int h, std::shared_ptr<Renderer> &r, const std::string &img_path) : RectangleRender(x,y,w,h,r) {
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auto texture = std::make_shared<Texture>(r, img_path);
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setTexture(texture);
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}
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virtual void render() {
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SDL_RenderCopy(renderer->getRendererPtr(), texture->getTexturePtr(), NULL, &rect);
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}
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virtual void move(int ticks) {
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auto dimensions = renderer->getDimensions();
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auto addx = static_cast<double>(movementSpeed * movementDirection.first)*(static_cast<double>(ticks)/1000);
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auto addy = static_cast<double>(movementSpeed * movementDirection.second)*(static_cast<double>(ticks)/1000);
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x_ += addx;
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y_ += addy;
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rect.x = x_ * dimensions.first;
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rect.y = y_ * dimensions.second;
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for( auto &x : collisions ) {
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x->updateCollision(collisionPushX(), collisionPushY(), collisionWidth(), collisionHeight());
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}
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}
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virtual int leftmost() {
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return rect.x;
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}
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virtual int topmost() {
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return rect.y;
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}
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virtual int collisionPushX() {
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return rect.x;
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}
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virtual int collisionPushY() {
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return rect.y;
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}
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virtual int collisionWidth() {
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return rect.w;
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}
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virtual int collisionHeight() {
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return rect.h;
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}
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virtual void updateSizeAndPosition() {
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auto dimensions = renderer->getDimensions();
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auto smaller_dimension = dimensions.first < dimensions.second ? dimensions.first : dimensions.second;
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rect.x = x_ * dimensions.first;
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rect.y = y_ * dimensions.second;
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rect.w = w_ * smaller_dimension;
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rect.h = h_ * smaller_dimension;
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}
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private:
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double x_;
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double y_;
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double w_;
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double h_;
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SDL_Rect rect;
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};
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class CircleRender : public RenderObject {
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public:
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CircleRender() = delete;
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virtual ~CircleRender() {};
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CircleRender(int x, int y, int rad, std::shared_ptr<Renderer> &r) : RenderObject(r) {
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x_ = x;
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y_ = y;
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rad_ = rad;
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}
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CircleRender(int x, int y, int rad, std::shared_ptr<Renderer> &r, std::shared_ptr<Texture> &t) : CircleRender(x,y,rad,r) {
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setTexture(t);
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}
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CircleRender(int x, int y, int rad, std::shared_ptr<Renderer> &r, const std::string &img_path) : CircleRender(x,y,rad,r) {
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auto texture = std::make_shared<Texture>(r, img_path);
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setTexture(texture);
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}
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virtual void render();
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virtual int leftmost() {
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return x_-rad_;
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}
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virtual int topmost() {
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return y_-rad_;
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}
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virtual int collisionPushX() {
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return x_;
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}
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virtual int collisionPushY() {
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return y_;
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}
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private:
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int x_;
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int y_;
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int rad_;
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};
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class Rect : public CollisionPolygon {
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public:
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Rect(int x, int y, int w, int h) : CollisionPolygon(x, y) {
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w_ = w;
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h_ = h;
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}
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virtual ~Rect() {}
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virtual bool colidesWith(const CollisionPolygon &other) const override;
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virtual bool isCircle() const override { return false; }
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virtual bool isInfinite() const override { return false; }
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virtual int topmost() const override { return getY(); }
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virtual int bottommost() const override { return getY() + pixel_h; };
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virtual int leftmost() const override { return getX(); }
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virtual int rightmost() const override { return getX() + pixel_w; }
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virtual void updateCollision(int x, int y, int w, int h) override {
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position_x = original_x * w + x;
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position_y = original_y * h + y;
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pixel_w = w_ * w;
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pixel_h = h_ * h;
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}
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private:
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double w_;
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double h_;
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int pixel_w;
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int pixel_h;
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};
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class Circle : public CollisionPolygon {
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public:
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Circle(int x, int y, int rad) : CollisionPolygon(x, y) {
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rad_ = rad;
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}
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virtual ~Circle() {}
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virtual bool colidesWith(const CollisionPolygon &other) const;
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virtual bool isCircle() const { return true; }
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virtual bool isInfinite() const { return false; }
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virtual int topmost() const { return getY() - rad_; }
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virtual int bottommost() const { return getY() + rad_; };
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virtual int leftmost() const { return getX() - rad_; }
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virtual int rightmost() const { return getX() + rad_; }
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private:
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int getRadius() const {
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return rad_;
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}
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int rad_;
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};
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bool init();
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bool init(uint32_t SDL_OPTIONS);
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bool init(uint32_t SDL_OPTIONS, int IMAGE_OPTIONS);
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template<class T>
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void testPolymorphism(T &obj);
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} // end of namespace SDLPP
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#endif
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