TETRIS: Fix restart
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@@ -36,6 +36,7 @@ std::shared_ptr< TetrisPiece > g_cur_shadow{};
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std::shared_ptr< SDLPP::RectangleRender > g_shadow_colider{};
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std::mutex g_movement_mutex{};
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std::mutex g_render_mutex{};
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bool g_quit = false;
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std::vector< std::function< void(
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