Mario: add basic big mario logic
This commit is contained in:
@@ -28,7 +28,7 @@ void MushroomBlock::custom_move(int ticks) {
|
||||
_parent = nullptr;
|
||||
} else if (_parent == nullptr && !isTraveling() && !_started_movement) {
|
||||
_started_movement = true;
|
||||
setMovement(movementSpeed / 2, 0);
|
||||
setMovement(movementSpeed / 4, 0);
|
||||
}
|
||||
gravity(ticks);
|
||||
MarioBlock::custom_move(ticks);
|
||||
|
||||
Reference in New Issue
Block a user