Mario: add basic big mario logic

This commit is contained in:
2022-09-25 19:44:28 +02:00
parent 09cb13195c
commit 4109cfe1af
12 changed files with 156 additions and 57 deletions
+1 -1
View File
@@ -191,7 +191,7 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
if (!moving_objects[i]->wasVisible()) {
continue;
}
auto visitor = getVisitor(*moving_objects[i], *scene, g_death,
auto visitor = getVisitor(*moving_objects[i], *scene,
coin_count, moving_objects);
scene->visitCollisions(*moving_objects[i], *visitor);
moving_objects[i]->handleVisitor(*visitor);