Mario: add basic big mario logic
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+1
-1
@@ -191,7 +191,7 @@ void doInputMainGame(std::shared_ptr<SDLPP::Scene> scene) {
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if (!moving_objects[i]->wasVisible()) {
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continue;
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}
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auto visitor = getVisitor(*moving_objects[i], *scene, g_death,
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auto visitor = getVisitor(*moving_objects[i], *scene,
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coin_count, moving_objects);
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scene->visitCollisions(*moving_objects[i], *visitor);
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moving_objects[i]->handleVisitor(*visitor);
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