Mario Editor: add save/load functionality
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@@ -14,6 +14,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> &mario,
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const std::string &file, std::vector<mapColumnType> &objects,
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bool editor = false, size_t editor_width = 0);
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void loadEmptyMap( std::vector<mapColumnType> &objects, size_t editor_width);
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void saveMap(const std::string &file, std::vector<mapColumnType> &objects);
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#endif
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