Mario Editor: add option to select a level to load
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@@ -15,7 +15,7 @@ extern std::mutex render_mutex;
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extern std::vector<SceneStruct> game_scenes;
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void saveMapCallback(void *input, Button *caller);
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void loadMapDialogCallback(void *input, Button *caller);
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void loadMapDialogCallback(const std::string &level_name);
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SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct
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@@ -29,5 +29,8 @@ SceneStruct createYesNoScene(std::shared_ptr<SDLPP::Renderer> renderer,
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SceneStruct createOkScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &text,
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std::function<void()> finalizer);
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SceneStruct createLoadScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &path,
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std::function<void(const std::string &)> finalizer);
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#endif
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