Editor: warn if map isn't saved when quitting

This commit is contained in:
2022-09-24 20:33:15 +02:00
parent 31f00ed5d0
commit 45ab92c31f
4 changed files with 59 additions and 26 deletions
+35 -12
View File
@@ -15,6 +15,7 @@
#include <SDL2/SDL_keycode.h>
#include <array>
#include "../filesystem.hpp"
#include "shared_scenes.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
@@ -28,7 +29,8 @@
#define MAP_WIDTH 24
#define MAP_HEIGHT 16
#define QUIT_FLAG 0x00000001
bool quit_editor = false;
#define UPDATE_FLAG 0x00000002
#define MAP_LEFT_ENABLED_FLAG 0x00000004
#define MAP_RIGHT_ENABLED_FLAG 0x00000008
@@ -49,6 +51,7 @@
#define OVERWORLD_WIDTH 2
const std::string levelsDir = "levels";
bool map_changed = false;
struct ToolType {
enum Value {
@@ -148,9 +151,12 @@ void saveMapCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
std::cout << "SAVING" << std::endl;
saveMap(levelsDir + FSLib::dir_divisor + level_name_text + ".marmap",
global_vars.objects);
map_changed = false;
game_scenes.pop_back();
}
void loadMapDialogCallback(const std::string &level_name) {
std::cout << "LOADING" << std::endl;
map_changed = false;
level_name_text = level_name.substr(0, level_name.length() - 7);
setFlag(LOAD_MAP_FLAG);
setFlag(TEXT_UPDATE_FLAG);
@@ -531,7 +537,6 @@ void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) {
case SDLK_ESCAPE:
std::cout << "Eskape" << std::endl;
// setFlag(QUIT_FLAG);
game_scenes.push_back(mainMenuScene);
break;
case SDLK_a:
@@ -703,6 +708,7 @@ MapObject &getSelectedObject() {
void placeTool(SDLPP::Scene &scene) {
std::lock_guard<std::mutex> lock(render_mutex);
map_changed = true;
ToolVisitor visitor;
visitor.setSourceType(global_vars.current_world_type);
@@ -806,7 +812,7 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
while (SDLPP::getSDLEvent(event)) {
switch (event.type) {
case SDL_QUIT:
setFlag(QUIT_FLAG);
quit_editor = true;
break;
case SDL_KEYUP:
if (!getFlag(TEXT_INPUT_FLAG) && !controlOrCommandPressed()) {
@@ -824,15 +830,18 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
!level_name_text.empty()) {
level_name_text.pop_back();
setFlag(TEXT_UPDATE_FLAG);
} else if (event.key.keysym.sym == SDLK_c && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_c &&
controlOrCommandPressed()) {
// handle copy
SDL_SetClipboardText(level_name_text.c_str());
} else if (event.key.keysym.sym == SDLK_v && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_v &&
controlOrCommandPressed()) {
// handle paste
level_name_text += SDL_GetClipboardText();
setFlag(TEXT_UPDATE_FLAG);
}
} else if (event.key.keysym.sym == SDLK_s && controlOrCommandPressed()) {
} else if (event.key.keysym.sym == SDLK_s &&
controlOrCommandPressed()) {
saveMapCallback(nullptr, nullptr);
}
break;
@@ -1057,10 +1066,11 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
} else {
loadMap(scene, global_vars.mario, filename, global_vars.objects, true,
MAP_WIDTH);
for(int i = 0; i < global_vars.objects.size(); i++) {
for(int j = 0; j < 16; j++) {
if(global_vars.objects[i][j].hasCharacter() && global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = {i,j};
for (int i = 0; i < global_vars.objects.size(); i++) {
for (int j = 0; j < 16; j++) {
if (global_vars.objects[i][j].hasCharacter() &&
global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = { i, j };
}
}
}
@@ -1342,8 +1352,21 @@ createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
return scene;
}
void quitEditor(bool actually_quit) {
g_quit = actually_quit;
}
void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
g_quit = getFlag(QUIT_FLAG);
if (quit_editor) {
if (map_changed) {
game_scenes.push_back(createYesNoScene(
scene->getRendererShared(),
"Map hasn't been saved. Actually quit?", quitEditor));
quit_editor = false;
} else {
quitEditor(true);
}
}
for (auto &button : global_vars.buttons) {
button->update();
}
@@ -1377,7 +1400,7 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
ret.additionalRender = editorAdditionalRender;
editorScene = ret.scene;
mainMenuScene = createEditorMainMenuScene(renderer);
mainMenuScene = createEditorMainMenuScene(renderer, &quit_editor);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
return ret;
}