Editor: warn if map isn't saved when quitting

This commit is contained in:
2022-09-24 20:33:15 +02:00
parent 31f00ed5d0
commit 45ab92c31f
4 changed files with 59 additions and 26 deletions
+21 -12
View File
@@ -8,13 +8,19 @@
bool __update_scenes_main_menu = false;
bool __quit_scenes_main_menu = false;
bool __started_main_menu = false;
bool *__quit_flag = nullptr;
uint64_t __cur_button_index_main_menu = -1;
uint64_t __cur_button_index_main_menu_down = -1;
std::vector<std::shared_ptr<Button>> __buttons_main_menu{};
std::shared_ptr<SDLPP::RectangleRender> __mouse_main_menu{};
void quitMainMenu() {
g_quit = true;
game_scenes.pop_back();
if (__quit_flag != nullptr) {
*__quit_flag = true;
} else {
g_quit = true;
}
}
void resumeMainMenu() {
@@ -34,9 +40,10 @@ void loadFinished(const std::string level_name) {
loadMapDialogCallback(level_name);
}
void showLoadMenu(void */*UNUSED*/, Button */*UNUSED*/) {
void showLoadMenu(void * /*UNUSED*/, Button * /*UNUSED*/) {
// TODO levels
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(), "levels", loadFinished);
auto loadMenu = createLoadScene(__buttons_main_menu.back()->getRenderer(),
"levels", loadFinished);
game_scenes.push_back(loadMenu);
}
@@ -46,8 +53,7 @@ void __updateSelectedButton_MainMenu(uint64_t new_index) {
__buttons_main_menu[new_index]->setHighlight();
if (__cur_button_index_main_menu != (uint64_t)-1) {
__buttons_main_menu[__cur_button_index_main_menu]
->unsetHighlight();
__buttons_main_menu[__cur_button_index_main_menu]->unsetHighlight();
}
__cur_button_index_main_menu = new_index;
}
@@ -67,7 +73,7 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break;
case SDLK_DOWN:
case SDLK_s:
if(__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
if (__cur_button_index_main_menu == __buttons_main_menu.size() - 1) {
__updateSelectedButton_MainMenu(0);
} else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu + 1);
@@ -75,14 +81,15 @@ void handleKeyUpMainMenu(SDL_Keycode key, SDLPP::Scene & /*UNUSED*/) {
break;
case SDLK_UP:
case SDLK_w:
if(__cur_button_index_main_menu == 0) {
if (__cur_button_index_main_menu == 0) {
__updateSelectedButton_MainMenu(__buttons_main_menu.size() - 1);
} else {
__updateSelectedButton_MainMenu(__cur_button_index_main_menu - 1);
}
break;
case SDLK_RETURN:
if(__cur_button_index_main_menu >= 0 && __cur_button_index_main_menu < __buttons_main_menu.size()) {
if (__cur_button_index_main_menu >= 0 &&
__cur_button_index_main_menu < __buttons_main_menu.size()) {
__buttons_main_menu[__cur_button_index_main_menu]
->performFunction();
}
@@ -129,9 +136,9 @@ createSceneMainMenu(std::shared_ptr<SDLPP::Renderer> &renderer) {
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
__buttons_main_menu.back()->setButtonIndex(__buttons_main_menu.size() - 1);
__buttons_main_menu.emplace_back(std::make_shared<Button>(
0.2, 0.4, 0.6, 0.1, renderer, "LOAD", default_button_theme,
showLoadMenu, nullptr));
__buttons_main_menu.emplace_back(
std::make_shared<Button>(0.2, 0.4, 0.6, 0.1, renderer, "LOAD",
default_button_theme, showLoadMenu, nullptr));
__buttons_main_menu.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
__buttons_main_menu.back()->setPermanent();
@@ -221,12 +228,14 @@ void pollEventsMainMenu(std::shared_ptr<SDLPP::Scene> &scene) {
}
SceneStruct
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer,
bool *quit_flag) {
SceneStruct ret{};
ret.scene = createSceneMainMenu(renderer);
ret.additionalRender = additionalRenderMainMenu;
ret.doInput = pollEventsMainMenu;
__update_scenes_main_menu = true;
__updateSelectedButton_MainMenu(0);
__quit_flag = quit_flag;
return ret;
}