Mario: only visit objects if they entered screen at least once
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+5
-1
@@ -142,8 +142,12 @@ void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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std::lock_guard< std::mutex > lock( render_mutex );
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scene->updateScene();
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auto prev_coin_count = coin_count;
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// TODO only start doing visits once the object has been on screen at least once
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auto rightmost_x = renderer->getDoubleDimensions().getX();
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for(size_t i = 0; i < moving_objects.size(); i++) {
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moving_objects[i]->checkVisibility(rightmost_x);
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if(!moving_objects[i]->wasVisible()) {
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continue;
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}
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auto visitor =
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getVisitor( *moving_objects[i], *scene, quit, coin_count, moving_objects );
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scene->visitCollisions( *moving_objects[i], *visitor );
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