TETRIS: separate into multiple files, add options
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#ifndef TETRIS_FUNCTIONS_H
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#define TETRIS_FUNCTIONS_H
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#include "../sdlpp.hpp"
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#include "custom_classes.hpp"
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void moveThem( std::shared_ptr< SDLPP::Scene > scene, int ticks );
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bool validPos(SDLPP::Scene &scene, std::shared_ptr<TetrisPiece> piece);
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void updateShadow(SDLPP::Scene &scene);
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void quitGame();
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void resetGame();
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bool checkRotation( std::shared_ptr<TetrisPiece> piece, SDLPP::Scene &scene );
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std::shared_ptr< TetrisPiece >
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tetrisBrick( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisT( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisLRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisZRight( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisLine( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisLLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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std::shared_ptr< TetrisPiece >
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tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Scene > scene );
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void updateColors();
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#endif
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